
What's new in Cinema 4D
Cinema 4D 2027.0

New – Release 2027.0
Scatter system
This new procedural scattering solution allows you to populate entire worlds without compromise. The Scatter system intelligently distributes assets while avoiding unwanted overlaps, making it easy to create believable forests, vegetation, debris, and large-scale environments. Every scattered object remains part of Cinema 4D's MoGraph system, with full support for familiar Effectors and Fields to shape, animate, influence and bring entire scenes to life.
New – Release 2027.0
Liquid FX
This secondary-effects system for liquid simulations automatically generates foam, spray, and bubbles based on the motion of your liquid. Take your simulations to the next level and create more believable splashes, pours, swirls, and waterfalls without building complex secondary simulation setups. Best of all, Liquid FX particles add detail without compromising performance.


New – Release 2027.0
Redshift workflow and performance enhancements
Cinema 4D and Redshift continue to evolve as a unified creative environment: To support artist’s daily work, Redshift now features enhanced performance, reacts quicker to scene changes and simplifies common workflows. Faster viewport feedback lets you iterate more quickly and make creative decisions with greater confidence. Apply triplanar mapping, hex tiling, and other advanced Redshift material settings directly from the Cinema 4D material tag. Find the right HDRI for your scene with the Dome Light’s integrated Browse tab. Streamline material creation with improved OCIO workflows and drag vertex map and vertex color tags directly into a material.
New – Release 2027.0
Expanded CAD imports
Import CAD files from any source, on any platform: Cinema 4D 2027.0 expands its industry-leading CAD workflow with support for additional CAD formats such as 3MF / AMF, 3D Experience, CREO, IFC, Inventor, NX and Solid Edge. Additionally, CAD import is now supported on Windows ARM devices. These updates will allow you to spend less time managing engineering data and more time creating compelling visualizations.


New – Release 2027.0
Nodes Fields & Nodes Effectors
Build your own procedural tools: This release extends the power of Scene Nodes with new Nodes Field and Nodes Effector objects, allowing you to create custom Fields and Effectors using node graphs. Enjoy a completely visual workflow with no scripting required.
New – Release 2027.0
Redshift Fur
This new procedural system introduces a powerful way to create convincing fur, fibers, woven textiles, and knitted materials on any mesh. It generates surface detail at render time instead of through dedicated geometry assets, allowing artists to explore material variations quickly without managing heavy, specialized asset pipelines. It's built for motion designers and product visualization or industrial design artists working with textiles, upholstery, and footwear and offers production-ready support for motion blur, instancing, and UV controls.


New – Release 2027.0
Redshift Live enhancements
Redshift Live continues to evolve as a powerful environment for fast look development and scene evaluation. It now compiles shaders faster and adds support for refraction, transparent shadows, area light spread, and ray-traced depth of field. Artists get more realistic preview feedback earlier in the process instead of waiting for a full render to see how lighting and materials will actually look. The result is a more capable look development environment for evaluating creative decisions in real time.
Cinema 4D 2026.4

New – Release 2026.4
Cinema 4D MCP Server
Cinema 4D now supports a built-in MCP (Model Context Protocol), a bridge that users can switch on to let compatible Al assistants operate Cinema 4D's own tools for repetitive, procedural and iterative tasks — while every creative decision stays yours.
Cinema 4D 2026.3

Release 2026.3
Redshift Scratches Shader
This new shader is perfect for creating scratch patterns that add realistic surface wear, brushed details, and subtle scuffed imperfections to any material. Its controllable procedural scratch patterns can be routed into the material channels that matter most for the look instead of creating or sourcing a dedicated scratch texture for every asset. Use this shader to make brushed metal or plastic surfaces feel realistic, or add a more natural look to any product visualization and avoid clean surfaces that look too perfect.
Release 2026.3
Redshift High Altitude Clouds
High Altitude Clouds give environment and lighting artists a more flexible way to build skies with scale, depth, and atmosphere directly in Redshift. Especially useful for outdoor visualization, these cloud formations that sit naturally above the scene will complement existing setups that could only use low-altitude cumulous clouds. Controls for density, altitude, scale, wind, color, anisotropy, and lighting allow artists to shape both the structure and the mood of the cloud layer.


Release 2026.3
New Particle Property Manager
The new Particle Property Manager offers an improved workflow for using particle data. It makes simulation properties instantly visible and editable, allowing artists to easily understand which properties exist and adapt their setups accordingly. No more digging in simulation settings required: Simply dock the Particle Property Manager anywhere in your interface to see all your particle properties at a glance and quickly manage and edit it.
Release 2026.3
New MoGraph Advanced Distributions
Three brand-new Advanced Distributions for the MoGraph cloner allow for precise, responsive placement of clones that were tedious or even impossible to achieve before. Distribute clones on edges with various creative possibilities and no need for complex rigging, place clones along the outline of polygons, or place and animate clones on the surface of objects based on their UVs.


Release 2026.3
Modernized UV Editor
We have redesigned the UV Editor to bring professional UV workflows to Cinema 4D, allowing artists to handle everything from first seam to final pack without touching another application. Game, VFX, and product visualization artists will enjoy seams editing, smart unwrapping, zero overlap packing, texel density, and UDIM support right inside of Cinema 4D. Existing projects open seamlessly without any migration required, providing an uninterrupted workflow.
Release 2026.3
Redshift Hex Tiling
This seamless tiling method for textures simplifies visualization workflows by quickly and easily breaking up unnatural repetition on broad, flat surfaces including concrete, plaster, or fabric. Hex Tiling can be easily applied in just a few clicks. No masking required, it allows for more organic materials across large surfaces without worrying about tedious prep work.


Release 2026.3
Fabric Brush
The artist-friendly Fabric brush allows you to shape soft materials directly in the viewport with speed and intuitive control. Instantly drape, fold, and sculpt soft objects without wrestling with complex rigs. Whether you are placing curtains, tweaking clothing folds, or shaping packaging, brush geometry into position and let simulation fill in realistic detail.
Release 2026.3
Redshift Night Sky
Use Redshift’s new Night Sky option to quickly fill in the background of a nighttime scene with a complete sky system for any time of the day at any location in the world. Match your night sky to whatever conditions you choose – like a moonlit city or rural desert with the Milky Way on full display.


Release 2026.3
Target Effector – Loop option
Bring loops to life with the Target Effector’s new Loop option. Whether it’s a radial array or clones on a closed spline, first and last clones now target each other for perfectly seamless circular or looped motion graphics effects.
Release 2026.3
Bend Deformer improvements
The new symmetry option for the Bend deformer allows for mirrored bends from a single deformer. Being able to bend symmetrically around the center of an object has been a very common request from our community, as this task used to require several deformers and manual synching of parameters or complex rigging. The new Bend Deformer solves this by simplifying the setup of symmetrical bends and maximizing creative freedom.
