
What's new in Cinema 4D
Cinema 4D 2026.3

New – Release 2026.3
New Particle Property Manager
The new Particle Property Manager offers an improved workflow for using particle data. It makes simulation properties instantly visible and editable, allowing artists to easily understand which properties exist and adapt their setups accordingly. No more digging in simulation settings required: Simply dock the Particle Property Manager anywhere in your interface to see all your particle properties at a glance and quickly manage and edit it.
New – Release 2026.3
New MoGraph Advanced Distributions
Three brand-new Advanced Distributions for the MoGraph cloner allow for precise, responsive placement of clones that were tedious or even impossible to achieve before. Distribute clones on edges with various creative possibilities and no need for complex rigging, place clones along the outline of polygons, or place and animate clones on the surface of objects based on their UVs.


New – Release 2026.3
Modernized UV Editor
We have redesigned the UV Editor to bring professional UV workflows to Cinema 4D, allowing artists to handle everything from first seam to final pack without touching another application. Game, VFX, and product visualization artists will enjoy seams editing, smart unwrapping, zero overlap packing, texel density, and UDIM support right inside of Cinema 4D. Existing projects open seamlessly without any migration required, providing an uninterrupted workflow.
New – Release 2026.3
Redshift Hex Tiling
This seamless tiling method for textures simplifies visualization workflows by quickly and easily breaking up unnatural repetition on broad, flat surfaces including concrete, plaster, or fabric. Hex Tiling can be easily applied in just a few clicks. No masking required, it allows for more organic materials across large surfaces without worrying about tedious prep work.


New – Release 2026.3
Fabric Brush
The artist-friendly Fabric brush allows you to shape soft materials directly in the viewport with speed and intuitive control. Instantly drape, fold, and sculpt soft objects without wrestling with complex rigs. Whether you are placing curtains, tweaking clothing folds, or shaping packaging, brush geometry into position and let simulation fill in realistic detail.
New – Release 2026.3
Redshift Night Sky
Use Redshift’s new Night Sky option to quickly fill in the background of a nighttime scene with a complete sky system for any time of the day at any location in the world. Match your night sky to whatever conditions you choose – like a moonlit city or rural desert with the Milky Way on full display.


New – Release 2026.3
Target Effector – Loop option
Bring loops to life with the Target Effector’s new Loop option. Whether it’s a radial array or clones on a closed spline, first and last clones now target each other for perfectly seamless circular or looped motion graphics effects.
New – Release 2026.3
Bend Deformer improvements
The new symmetry option for the Bend deformer allows for mirrored bends from a single deformer. Being able to bend symmetrically around the center of an object has been a very common request from our community, as this task used to require several deformers and manual synching of parameters or complex rigging. The new Bend Deformer solves this by simplifying the setup of symmetrical bends and maximizing creative freedom.
