Scene Manager / Scene Nodes (preview)
Experience first-hand how things are taking shape as work continues on Cinema 4D's new core. Cinema 4D’s Scene Manager uses powerful, node-based assets to construct procedural geometry or entire scenes in a hierarchy-based view. The Scene Manager will eventually offer a fast and creative workflow much like Cinema 4D’s Classic Object Manager, and you can easily integrate Classic C4D objects by simply dragging them into the Scene Manager. Everything you do within the Scene Manager creates a corresponding node graph within Scene Nodes, so you can choose whichever workflow you prefer or the job demands.
With Cinema 4D’s Scene Node core you can manage relationships and dependencies between objects, construct and modify geometry, and build reusable assets.
Scene Nodes Debugging
You can effectively debug scene node systems with the help of an information overlay, port debug panels within the Node Editor, and a powerful Data Inspector window for detailed introspection of arrays and other complex datatypes.
Distributions, Nodes and Capsules
The true power of Scene Nodes is the ability for TD-level users to expand the ecosystem without a single line of code, and these both expand possibilities and serve as a useful example of the type of tools users can expect as Scene Nodes continues to mature.
Scene Nodes Spline Core
Support for splines in Cinema 4D's Scene Nodes core makes it possible to assemble linear, bezier, b-splines and NURBs splines. Properties like color, weight and normal can be assigned to points and the interpolated position, tangent and values can be retrieved along the spline. The Spline Primitive Group allows the creation of new Spline Primitive assets, and several built-in primitives include C4D favorites and a new Segment primitive.
CSV files can be imported and used in your Scene Nodes setups, enabling rich 3D data visualizations. Capsule assets provide a variety of data visualization options that can be easily applied to any data. With the new Command Line Argument node, values can be passed into Scene Node setups to render dynamic content without opening Cinema 4D.