
What's new in Maxon One
Release 2027.0

New – Release 2027.0
Cinema 4D
Cinema 4D 2027.0 makes your workflow smoother, expands your creative possibilities, and delivers enhanced performance. The new Scatter System intelligently populates surfaces with assets, making it easier than ever to create larger, richer, and more detailed scenes with less effort. Liquid FX automatically adds foam, spray, and bubbles to your liquid simulations for enhanced realism. Ongoing investments in Cinema 4D’s cutting edge rendering technology Redshift deliver substantial performance and interactivity gains, making Redshift more responsive and helping you work more efficiently from viewport to final pixel thanks to streamlined production workflows. The release is topped off with quality-of-life enhancements across viewport workflows, node editing, modeling, and scene management.
New – Release 2027.0
Redshift
Redshift continues to evolve to better utilize the latest hardware technologies, offer increased performance and enhance workflows across Cinema 4D, Maya, Houdini, and 3Ds Max. A new GPU memory architecture improves scalability across modern hardware, substantial Cinema 4D performance enhancements accelerate day-to-day work, and support for NVIDIA RTX Spark expands Redshift workflows to a new generation of power-efficient devices. The release also improves look development and creative flexibility through enhancements to Redshift Live and new procedural Fur generation capabilities.
Additionally, Redshift for Architects now expands its workflow with support for Graphisoft Archicad, helping architects and visualization artists move from design to stunning final imagery with greater ease and efficiency.


New – Release 2027.0
ZBrush
This release streamlines professional workflows across desktop and iPad with an integrated UV Editor enabling artists to edit and create UVs within ZBrush on Desktop, advanced Selection Sets for storing multiple layouts of Polygroups, masks on models and more. It also continues to strengthen ZBrush for iPad’s feature parity with the desktop version, bringing non-destructive 3D-Layers and Spotlight to iPad.
New – Release 2027.0
Red Giant
The latest updates bring exciting new capabilities and enhanced control when creating realistic lighting, textures, and depth. Scene Light takes relighting footage to the next level with AI-powered true 3D lighting that travels even behind foreground objects. Real Lens Flares gets custom Schmutz textures as well as new light source types for authentic flares with creative variety. Maxon Noise comes to Universe, bringing Cinema 4D’s long-awaited noise collection for creating textures, driving particles, and more. Additional workflow advancements include Chromatic Displacement support in Autograph and Red Giant custom UI support in Maxon Studio Capsules.


New – Release 2027.0
Autograph
Autograph 2027.0 takes free creative tools to the next level with a slew of updates that will enhance the way you work. Autograph now supports a built-in MCP (Model Context Protocol), a bridge that users can switch on to let compatible Al assistants operate Autograph's own tools. Going from 3D animation to compositing is easier than ever with the ability to simply copy and paste 3D elements from Cinema 4D to Autograph. New support for Adobe Fonts ensures a smooth experience when using the Autograph Text Panel. Explore even more ways of distributing copies of a source image with new orientation modes and options in the Tile Modifier. Additional updates include Text Generator improvements when converting Rich Text and Plain text, extra features and support for vertical text, a dockable panel for Maxon Studio, and several new demo projects in the Welcome Page.
New – Release 2027.0
Universe
The much-anticipated procedural noise patterns of Cinema 4D are now available inside Universe. Maxon Noise provides a deep library of GPU-accelerated, fully customizable noise patterns for creating distinctive textures, organic motion, animated maps, transitions, particle drivers, and abstract visual effects all in your favorite host.


Release 2026.8
Redshift
After introducing support for Revit and expanding Redshift’s visualization capabilities, lightning-fast workflows, and rendering quality to more architects than ever before, Redshift lets you now achieve even greater realism with ease. The new Scratches shader helps you create worn, brushed, scuffed, and damaged surfaces procedurally, without relying on dedicated texture maps for every variation. Redshift now renders high-altitude cirrus clouds in addition to the previous cumulous clouds, allowing you to easily achieve more realistic skies. Streamlined workflows help you put together architectural visualizations more easily, with improved storyboards, the new Render Queue and PostFX presets in Redshift for Vectorworks and Revit. Additionally, the improved Scatter tool allows architects to populate their scenes with vegetation faster and more precisely.
Release 2026.5
Red Giant
Red Giant offers the most powerful set of tools for editors and compositors to easily add everything from titles to visual effects directly in the host apps they love, like Adobe After Effects, Adobe Premiere Pro, and Resolve. Recent updates allow for more creative control and smoother workflows while delivering an enhanced performance. Real Lens Flares is now more responsive and intuitive than ever, with an interactive zoom slider that lets you dial in your look visually. Support for aspherical lenses and 44 new lens presets makes it easier to match real world lenses or achieve a specific cinematic feel. Trapcode Particular now starts faster and the number of particle systems it loads with can be adjusted to your production needs. Set it to the right number and say goodbye to long load times when working with simple setups, or prioritize complexity when the project demands it.


Release 2026.5
ZBrush
ZBrush continues to evolve on desktop and iPad, making it easier to fit into your workflow. With native support for Windows on Arm (WoA), you can sculpt on the go, even on portable devices. A new Substance Bridge lets you move from sculpt to texture in one click, while updated GoZ support keeps things smooth with the latest Maya and 3ds Max. On iPad, custom hotkeys can now be saved, shared, and brought into desktop ZBrush.
Release 2026.3
Cinema 4D
We’re expanding Cinema 4D to more platforms than ever before, empowering artists to create wherever inspiration strikes. Cinema 4D is now available for Windows on Arm (WoA) and will be soon coming to iPad. Cinema 4D on WoA aims to bring professional 3D tools to portable devices powered by Snapdragon® X2 Elite and the upcoming NVIDIA RTX Spark, making them more adaptable to modern workflows. Optimized for touch workflows, Cinema 4D for iPad will deliver core 3D modeling and design capabilities in a streamlined, mobile-first interface. Additionally, Cinema 4D introduced a new Fabric brush, a revamped UV Editor that makes UV editing approachable and powerful, and a new Particle Property Manager that offers an improved workflow for using particle data.


Release 2026.1
Autograph
Autograph is a stand-alone 2D/3D motion graphics and VFX/compositing application to create stunning animations, text, scenes, and more. It ensures motion graphics, animation, and visual effects projects can flow naturally from concept to final frame. With native support for Universe and Red Giant OFX tools as well as third-party OpenFX plugins, Autograph introduces a complete toolset for crafting expressive video projects with raster and vector graphics. This provides a unified space for motion designers where layout, animation, and compositing can work together. Recent optimizations for the Japanese market add native support for vertical text and Japanese characters, as well as streamlined anime and CG compositing workflows with a new Edge Smoother Modifier and upgraded Vector Blur.