What's new in Redshift

New – Release 2026.8

Redshift now expands its workflow with support for Revit, helping architects and visualization artists move from design to stunning final imagery with greater ease and efficiency. Bring your Revit projects directly into a high-performance rendering environment built for speed, accuracy, and visual quality. From early concept presentations to photoreal marketing visuals, Redshift enables fast iteration, realistic lighting, detailed materials, and seamless integration into modern architectural pipelines.

New – Release 2026.8

Redshift Live, which also powers the real-time viewport in Cinema 4D and Redshift for architects, now supports the Depth of Field effect. Use it to mimic a real-world camera and add depth to your renders by blurring objects far from the focus point and keeping objects in focus sharp.

New – Release 2026.8

The new Scratches Shader gives material and look development artists a more direct way to add surface wear, brushed detail, and scuffed imperfections inside Redshift. Instead of creating or sourcing a dedicated scratch texture for every asset, artists can generate controllable procedural scratch patterns and route them into the material channels that matter most for the look. Use this shader to make brushed metal or plastic surfaces feel realistic, or on any product visualization where clean surfaces look too perfect.

New – Release 2026.8

High Altitude Clouds give environment and lighting artists a more flexible way to build skies with scale, depth, and atmosphere directly in Redshift. Make outdoor visualizations more realistic by adding High Altitude Clouds to existing skies that previously only supported low-altitude cumulous clouds. Controls for density, altitude, scale, wind, color, anisotropy, and lighting allow artists to shape both the structure and the mood of the cloud layer.

New – Release 2026.8

Redshift 2026.8 speeds up essential workflows of architects and designers working in Vectorworks or Revit, allowing them to deliver final renders faster: The improved scatter tools provide more control over even the largest vegetation and grass systems. Customize how often individual assets are used with the new Frequency Control or instantly remove unwanted scatter areas with the Exclusion List. The new Render Queue allows you to schedule multiple still images and animations to be rendered automatically. Focus on designing instead of babysitting renders or restarting jobs one by one and instantly stylize your visuals by applying PostFX Presets that streamline final look development.