
What's new in Redshift
Redshift 2027.0

New – Release 2027.0
Advanced GPU memory architecture
Redshift 2027.0 introduces a new VRAM management architecture with more efficient memory allocation, improved GPU resource sharing, and better unified-memory support. Scenes can now load in parallel across multiple GPUs instead of loading one at a time, giving studios running multi-GPU or high-memory systems more efficient VRAM utilization without changing how they set up scenes. It's built for artists and studios taking on increasingly complex, large-scale projects on modern hardware.
New – Release 2027.0
Redshift for Cinema 4D performance improvements
This release brings substantial performance improvements throughout Redshift for Cinema 4D, with especially noticeable gains in Viewport IPR responsiveness. Instead of waiting for renders to catch up with changes, artists get faster, more fluid feedback as they work, making it easier to iterate on materials, lighting, and scene changes in real time. The result is day-to-day creative decisions made with more confidence.


New – Release 2027.0
NVIDIA RTX Spark support
As creative workflows become increasingly mobile, Redshift 2027.0 adds support for NVIDIA RTX Spark, taking professional rendering workflows beyond the desktop. Instead of being tied to a traditional workstation, artists can use familiar Redshift workflows on power-efficient mobile devices, giving them more freedom in where and how they create.
New – Release 2027.0
Fur
This new procedural system introduces a powerful way to create convincing fur, fibers, woven textiles, and knitted materials on any mesh. It generates surface detail at render time instead of through dedicated geometry assets, allowing artists to explore material variations quickly without managing heavy, specialized asset pipelines. It's built for motion designers and product visualization or industrial design artists working with textiles, upholstery, and footwear and offers production-ready support for motion blur, instancing, and UV controls.


New – Release 2027.0
Redshift Live enhancements
Redshift Live continues to evolve as a powerful environment for fast look development and scene evaluation. It now compiles shaders faster and adds support for refraction, transparent shadows, area light spread, and ray-traced depth of field. Artists get more realistic preview feedback earlier in the process instead of waiting for a full render to see how lighting and materials will actually look. The result is a more capable look development environment for evaluating creative decisions in real time.
New – Release 2027.0
Streamlined Cinema 4D workflows
Redshift 2027.0 streamlines everyday Cinema 4D workflows for material creation. Spend less time on setup and more time creating with streamlined Cinema 4D workflow in Redshift 2027. Apply triplanar mapping, hex tiling, and advanced material settings directly from the material tag. Quickly find the right HDRI with the Dome Light’s integrated Browse tab, simplify material creation with improved OCIO workflows, and drag vertex map and vertex color tags straight into materials.


New – Release 2027.0
Expanded DCC support
This release continues to strengthen Redshift’s integration across major DCC applications. Houdini artists get official Houdini 22 support along with a new Redshift Object Manager, 3ds Max artists gain TyFlow Zenith support, and Maya artists enjoy support for the Light Editor and a dedicated Redshift Camera that allows easy setup of photographic exposure, effects and backplates. Together, these updates give pipeline TDs, VFX teams, and animation studios more consistent Redshift workflows across the applications they already use.
New – Release 2027.0
Redshift for Archicad
Redshift for Architects now expands its workflow with support for Graphisoft Archicad, helping architects and visualization artists move from design to stunning final imagery with greater ease and efficiency. Redshift integrates with Archicad as a native plugin, so you can avoid time-consuming export loops. Instantly preview, refine, and create realistic architectural renderings in a single environment with cinematic quality. Additionally, by using ray tracing instead of rasterization, Redshift enables photorealistic rendering at scale. It can render geometrically complex scenes with a high volume of polygons, perfect for complex, high-end projects.

Redshift 2026.8

Release 2026.8
Redshift for Revit
Redshift now expands its workflow with support for Revit, helping architects and visualization artists move from design to stunning final imagery with greater ease and efficiency. Bring your Revit projects directly into a high-performance rendering environment built for speed, accuracy, and visual quality. From early concept presentations to photoreal marketing visuals, Redshift enables fast iteration, realistic lighting, detailed materials, and seamless integration into modern architectural pipelines.
Release 2026.8
Depth of Field for Redshift Live
Redshift Live, which also powers the real-time viewport in Cinema 4D and Redshift for Architects, now supports the Depth of Field effect. Use it to mimic a real-world camera and add depth to your renders by blurring objects far from the focus point and keeping objects in focus sharp.


Release 2026.8
Scratches Shader
The new Scratches Shader gives material and look development artists a more direct way to add surface wear, brushed detail, and scuffed imperfections inside Redshift. Instead of creating or sourcing a dedicated scratch texture for every asset, artists can generate controllable procedural scratch patterns and route them into the material channels that matter most for the look. Use this shader to make brushed metal or plastic surfaces feel realistic, or on any product visualization where clean surfaces look too perfect.
Release 2026.8
High Altitude Clouds
High Altitude Clouds give environment and lighting artists a more flexible way to build skies with scale, depth, and atmosphere directly in Redshift. Make outdoor visualizations more realistic by adding High Altitude Clouds to existing skies that previously only supported low-altitude cumulous clouds. Controls for density, altitude, scale, wind, color, anisotropy, and lighting allow artists to shape both the structure and the mood of the cloud layer.


Release 2026.8
Redshift for Architects enhancements
Redshift 2026.8 speeds up essential workflows of architects and designers working in Vectorworks or Revit, allowing them to deliver final renders faster: The improved scatter tools provide more control over even the largest vegetation and grass systems. Customize how often individual assets are used with the new Frequency Control or instantly remove unwanted scatter areas with the Exclusion List. The new Render Queue allows you to schedule multiple still images and animations to be rendered automatically. Focus on designing instead of babysitting renders or restarting jobs one by one and instantly stylize your visuals by applying PostFX Presets that streamline final look development.