System Requirements

Minimum System Requirements Cinema 4D and BodyPaint 3D

Windows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or MacOS 10.11.6 or 10.12.4+ with 64-bit CPU running on Intel-based Apple Macintosh 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)

The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on MacOS that supports OpenCL 1.2 or newer. Metal support requires MacOS 10.13.2 or newer. We recommend at least 4 GB VRAM for GPU rendering.

USB port, registration is required.

Graphics cards

Although Cinema 4D and BodyPaint 3D support all OpenGL 4.1-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set.

To find out more about processing speed for specific graphics cards, CINEBENCH test results can be found online.

MAXON is not responsible for the compatibility of individual graphics cards with the OpenGL, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

Please make sure that you always use the most current official graphics card driver (no beta versions).

Important notice

We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D/BodyPaint 3D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.

Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D/BodyPaint 3D version.

The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).

Regarding NVIDIA 3D Vision

A quad-buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in Cinema 4D.

An overview of graphics cards that meet all requirements can be found here.