UVs

Built on the same foundation as the Cinema 4D Viewport, the redesigned UV Editor allows artists to handle the complete UV workflow from seam marking to UDIM packing without leaving Cinema 4D.

Draw, refine, and remove seams interactively in the 3D or UV viewport.

Get clean, production-ready UV islands in one click, with full controls to relax, unfold, and pin vertices for precise adjustments.

Move straight to texturing with confidence. Pack hundreds of islands in seconds with a guaranteed clean result. No manual fixes, no overlap errors slipping through.

Organize hero assets exactly the way you need. A visual tile grid with drag-and-drop organization, standardized naming, and multi-tile operations and texel density matching included, across tile boundaries.