GoZ (for GoZBrush) is a dynamic bridge between ZBrush and other 3D packages built around a specific file format, the GoZ file. In a single click, send your model from ZBrush to one of the supported applications. You can also send your maps to do a render, edit geometry, or add an element to your model. Then, send the updated items back to ZBrush, still in one click! GoZ works with different Tools or SubTools, visible or not.

With GoZ, you can use your time to work on your model, not managing your import and export.

  • Autodesk 3DSMax 2016, 2017, 2018, 2019, 2020, 2021 and 2022 (Windows)
  • Autodesk Maya 2015, 2016, 2016.5, 2017, 2018, 2019, 2020 and 2022 (Windows and macOS)
  • Maxon Cinema 4D R15, R16, R17 (for later versions see below from Maxon)
  • Adobe Photoshop CC (Windows and macOS)
  • Sculptris Alpha 6 (Windows and macOS)
  • Cinema 4D R20 and later (Supported by Maxon)
  • Modo 10 and Modo 11 (Supported by The Foundry)
  • Lightwave 11.x and Lightwave 2015.x (Supported by NewTek)
  • Poser 2012 SR2, 2013 and 2014 (Supported by Smith Micro)
  • DAZ Studio 4 (Supported by Daz3D)
  • DAZ Carrara 8 Pro (Supported by Daz3D)
  • EIAS 9 (Supported by Eias3D)
  • Houdini 16, 16.5 and 17 (supported by SideFX)

The ZBrush to Photoshop CC plugin, located in the ZPlugin palette allows you to send BPR render passes from ZBrush to Photoshop CC through Extend Script functionality. Simply determine your camera angle, select the passes you want, and click ‘Send to Photoshop!’


The FBX Import/Export plugin, located in the Zplugin palette, provides export and import of the FBX file format. This is a 3D interchange format developed by Autodesk and is commonly used by many 3D software applications and game engines.

FBX is a complex format that can include animation and different cameras as well as 3D meshes. The ZBrush implementation only includes a subset of these features.

Blend Shapes are a key element to animating models in Maya and ZBrush provides a powerful method for creating them. Now, Maya Blend Shapes takes this to the next level by allowing you to easily convert sculpted layers in ZBrush into blend shapes for Maya 2008 and above.

  • Allows you to build blendshapes inside ZBrush using 3D Layers.
  • Layers are automatically transferred directly to Maya.
  • Multiple layers and multiple SubTools can be used as desired.
  • Quickly see how your blendshapes perform in Maya.
  • Layer names you assign in ZBrush become blendshape names in Maya.

Multi Map Exporter is designed to automate map creation and export for your model. Settings can be saved and reloaded so that you can quickly set up the plugin and then leave it to export the maps, freeing you to spend more time creating your art.