BodyPaint 3D

BodyPaint 3D now uses OpenGL so you’ll immediately see a fantastic preview when painting color, reflectance, alpha, bump or normals and even displacement. When working in a physically-based shading workflow, you can now paint on every reflectance channel with a full preview that utilizes R19’s Screen Space Reflections. Projection painting is fully multi-threaded and for faster translation of brush strokes onto your model.

Video

UV Editing Improvements

 

Efforts to improve C4D’s UV Editing toolset are underway, and you can enjoy the first fruits of this work in Release 19. Create selections more efficiently with options to convert point and polygon selections to the related UV points and polygons. You can now grow and shrink UV point selections and Coordinate Manager support makes it easy to move and align selected UV elements.

UV COORDINATE MANAGER

Dial in UV Coordinates with numeric precision

CONVERTING SELECTIONS

Use Loop, Ring and other Selection Tools to convert easily to related UVs

POLYGON ISLANDS

Select contiguous UV islands with a double-click