
Rotational Tessellations and Morphing Tile Shapes
Building on hexagonal translational tiling, this video covers rotational symmetry (like Escher's lizards). Key difference: adjacent edges match via 120° rotation, not straight opposites.
Setup: Reposition spline instances around hexagon template → rotate 120° → test meshing → triple cloner setup (0°/120°/240° with vertical offsets). Final Connect instances under each cloner create perfect rotational grid.
Bonus: Morphing! Duplicate deformed splines → straighten with Uniform interpolation → Points Pose Morph tags animate between states. Animate all tags simultaneously for smooth transitions.
Mid-Summer Treat. Sit back and watch Athanasios Pozantzis AKA Noseman's tutorial series on Tessellations – infinite Tile Creation.
Online/Virtual
Mid-Summer Treat