Unreal Integration

Studios around the world are increasingly using Unreal Engine to generate broadcast motion graphics, games, or other dynamic real-time content. This C4D integration with Unreal allows artists to easily include elements created with Cinema 4D's industry-leading MoGraph tools and to incorporate offline-rendered elements from Cinema 4D into their projects, using the reliable workflow they are used to.

With Cinema 4D it's easy to create 3D models and animations you can use when creating games, real-time graphics or other interactive content in Unreal Engine. It's now easier and more reliable than ever to import C4D files directly into Unreal. An updated Datasmith import uses the Cinema 4D installation already on your computer to dynamically import your complete C4D scene without the need to generate any caches. This keeps files small and enables new interactive workflows with Unreal. You can also import Redshift materials, cameras and lights to ensure a consistent look throughout their pipeline. Furthermore, Redshift materials with subsurface scattering are now supported in Unreal.

With Cineware for Unreal you can adjust specific attributes within a Cinema 4D file directly within Unreal Engine. Adjust text and other scene settings within a panel or using the Blueprint editor and a simple click will reimport the Cinema 4D file with your changes applied.

The Cineware for Unreal plugin is available for download here.

The C4D file format is much bigger than just Cinema 4D - many of Maxon's partners have adopted this robust 3D file format. For instance, Datasmith import of Cinema 4D files can be used with files coming from Allplan, ArchiCAD and Vectorworks - offering a great starting point for architectural walkthroughs and visualizations using Unreal Engine.

Cinema 4D S24 SP1 and Unreal 4.27 or later are required to take advantage of the advanced Cineware import options.
Datasmith C4D Import comes as a part of Unreal Engine but must be enabled in the Unreal Plugins list for each project.