CINEMA 4D CERTIFICATION

Maxon offers exams to validate your know-how, verify your skills or certify you as a Cinema 4D instructor.

______________________________________________

1. Overview of Cinema 4D
  • Preferences
  • Project Settings
  • Object Manager
  • Viewport
  • Attributes Manager
    • Basic Tab and Object Manager Relationship
    • Presets
  • Material Manager
  • Coordinates Manager
  • Timeline
  • Layer Manager
  • Asset Browser
  • You should know which Managers you can open using buttons close to the corners of the Viewport (Hot Corners)
  • The main C4D interface has three main Tools/Commands/Modes/Objects Palettes, horizontal on the top and Vertical in the left and right side of the viewport
  • You should know what each command/tool/mode does and that the Tools palette on the left is context-sensitive
2. Viewport – 3D View and Orthographic Views – Viewport Menus
  • View
  • Cameras
  • Display Modes
  • Options
  • Filter
  • Configure... Viewports in Attributes Manager
    • HUD
    • Background Reference images
3. Viewport Navigation
  • Viewport
  • Navigation Shortcuts
  • Viewport Framing Shortcuts
4. Layouts – Interface Customization – Custom Layouts
  • Using Preset Layouts
  • Creating Custom Layouts
  • Save / Load Custom Layouts
  • Customize Commands
    • Customize Existing Palettes
    • Creating and Saving Custom Palettes
  • Customize shortcuts
  • Commander - SHIFT+C
5. Object Manager
  • Hierarchies
  • Object Naming in Object manager
    • How to organize your scene using meaningful names for Objects
    • Manual Naming
    • Naming Tool
  • Null Object / Groups
  • Object Manager Helpers - Filters
6. Object Coordinates
7. Transform and Placement Tools
9. Modeling
10. UVs
11. Materials – Textures
12. 3D Painting – General Understanding - BodyPaint Quick Setup Reference
  • What is 3D Painting?
  • When to use 3D Painting
  • Paint Setup Wizard
  • Combining UVs - sculpting - baking and 3D Painting
13. Lighting – Environments
  • Understanding CG Lights and Lighting
  • Redshift Lights
    • Point Light
    • Infinite Light
    • Area Light
    • Spot Light
    • Dome Light
      • Image Based Lighting
      • Background
      • Backplate
    • Physical Sun
    • For all light types:
      • Details tab -> Contribution
      • Project tab -> Include/Exclude
  • Standard/Physical Lights
    • Light Components
      • Diffuse
      • Specular
      • Shadows
      • Falloff
      • Inclusions / exclusions
      • Visibility - Volumetric
    • Light Types
      • Omni
      • Spot
      • Area
      • Infinite
      • Dome Light Setups
    • Lighting Setups
      • 3 Point Lighting
      • Indirect illumination techniques
    • Reflectance
    • GI (Global Illumination)
    • Fake GI (Light Domes)
14. Cameras
15. Takes
16. Layers
  • Overview
  • Add / Subtract objects, hierarchies, materials, etc.
  • Layer Channels
    • Solo, Visible in Editor, Visible in Render, Visible in Object Manager, Locked, Animation, Generators, Deformers, Expressions, Xrefs
17. Project Asset Inspector
18. Animation
19. MoGraph
  • MoGraph Generators
    • What are MoGraph Generators
    • What each MoGraph Generator does
      • Cloner
      • Matrix
      • Fracture
      • Voronoi Fracture
      • MoInstance
      • Text (under primitives)
      • Tracer
      • MoSpline
  • MoGraph Modifiers
    • MoExtrude
    • PolyFX
  • MoGraph Clones (also called MoGraph Nodes or MoGraph Particles)
    • What parameters does a generated MoGraph Clone inherit from the Cloner?
      • ID
      • Color (RGB-A)
      • W(UV) coordinates
      • Weight
      • Matrix (Position - Scale - Rotation)
      • Time Offset (only Keyframes)
      • Visibility
      • Blending amount (between blending clones)
        • Blend geometry
        • Blend Parameters
      • Which instance is the Clone (ID)?
    • Clone iteration
    • Clone Blending
    • Clone Keyframe Animation Modes
      • Play
      • Loop
      • Fixed
      • Fixed Loop
    • Effectors
    • Fields
    • MoGraph Tags
    • MoGraph Shaders
    • Instance Modes Differences: Advantages and Limitations
  • Effectors
    • Applied to MoGraph Generators
      • Function
      • Parameters
    • As Deformers
      • Component Coordinate system
  • Tracer Object
  • MoSpline
  • PolyFX
20. Fields
21. Placing CG Objects in Live Footage (Overview)
22. Rigging Tools (not Character Rigging)
  • Smart Hierarchy construction
    • Nulls
    • Splines or Nulls (as Controllers)
    • Tags
    • IK Tag
    • Target Tag
    • Align to spline
    • Constraints
  • Basic IK Hierarchy
    • Inverse Kinematics VS Forward Kinematics (IK vs FK)
    • Using IK Tag on Object Hierarchies or Joint Hierarchies
    • Setup
    • Goals
    • Pole Vector
    • Binding
  • Joints – What they are and How can we use them
  • Pose Morph tag
  • Priority parameter
  • User Data – how to add and manage
23. XPresso Overview
24. Simulations
25. Using Hair Materials Overview
26. Scene Optimization
  • Project Clean-Up and Organization
  • Performance Optimization
  • Render Optimization
27. Rendering
28. Integration with Compositing Pipelines
  • Compositing Project File Export
  • Exporting Sequences
  • Exporting 3D Data
30. Exporting Scenes and Assets for 3rd Party Software Overview