Redshift
What's New
Maxon’s GPU-accelerated renderer Redshift 2025 continues to expand the creative horizons of users, enabling them to use the full power of virtually any GPU or CPU for both photorealistic and non-photorealistic rendering. Additionally, Redshift GPU is now included with every new subscription of Cinema 4D. Toon rendering now offers a global contour option that allows line drawing to be easily applied to an entire scene, while also allowing users to define the look of toon lines and shading more precisely. Additional improvements to Redshift 2025 include an option to use procedural shaders as the input for Sprites and a new Volume Depth AOV pass to aid in compositing clouds, smoke and explosions. Additionally, Easy Brute Force caustics enables users to easily set up beautiful, realistic patterns of light passing through glass, gems, and other translucent surfaces. The upgraded Distance Shader adds new Interior Color Controls and Cinema 4D Material previews in Nodes will now use a 2D plane for certain shaders. Additionally, support has been added for Light Materials in Nodes in Cinema 4D, as well as a new ToneMap Pattern Tile Scale Bias control for easier filling in of areas with a custom pattern. Additionally, Redshift now supports Maya 2025 on Linux as well as the Maya native Standard Surface shader.
Redshift
GPU加速
Redshift是一款强大的GPU加速渲染器,专为满足当代高端制作渲染的特殊需求而打造。Redshift专为支持各种规模的创意个人和工作室而设计,提供了一套强大的功能,并与行业标准的CG应用程序集成。
Redshift
核心产品优势
Redshift拥有着CPU渲染器的功能与毫不妥协的质量,但却拥有GPU的渲染速度。与其他GPU渲染器不同的是,Redshift是一个有偏渲染器,允许用户调整各个技术的质量,以获得最佳的性能/质量平衡的制作。
Redshift
摄像级写实
Redshift的打开即用功能提供了获得逼真效果的基本要素,其RenderView交互式预览区域使调整设置和获得即时效果变得轻而易举。事实上,艺术家可以或多或少地实时进行调整。
Redshift
着色与纹理
Redshift支持生产级质量渲染所需的复杂、高级着色系统和纹理处理的功能。
Redshift
角色
每位艺术家都希望他们的渲染看起来很棒,但同时也需要快速的结果,因为更快的渲染意味着有更多的时间来发挥创意和交付客户的修改意见。有许多令人惊奇的渲染器可以让您的 3D 作品栩栩如生,但只有 Redshift 可以始终如一地提供令人惊叹的速度和出色的图像。
Redshift
整合
Redshift 支持业界最流行的 3D 应用程序,为您的生产流水线提供无缝集成。Redshift单机版支持所有的集成——您可以在任何一个支持的应用程序之间跳转,而无需为每个集成支付任何额外费用。