2.1 Control Bar

Once the file is loaded you can navigate the scene using the Control Bar.
The control bar can be divided in to 4 main parts: a) Navigation b) Previewing of the .c4d file c) File and image-saving options  d) assets e) Documentation part. The navigation settings can be divided in to 3 subcategories: the camera selection, camera navigation, scene framing.

1) Here you can switch between all the cameras or viewpoints saved within the .c4d file. If a camera is locked a lock icon will appear next to it. Locked cameras can be unlocked by removing the Protection tag in Cinema 4D. 2) Pan around your scene 3) Zoom in/out of your scene 4) Rotate around a selected object. Select an object within the Scene Structure panel in order to rotate around that object. If no object is selected, the camera will rotate around the world center of the .c4d scene. 5) Frame object: adjusts the view so that the object currently selected in the Scene Structure panel will fit within and fill the Cineware frame. 6) Frame scene: adjusts the view so that all objects in the .c4d scene file will fit within and fill the Cineware frame. 7) Return to original position of the camera: returns the view to the original position saved in the .c4d file

5. Frame Object

6. Frame Scene

7. Return to original position

To switch to a workspace that contains all these panels you can switch to the 3D workspace installed with the plugin. To access it go to the workspace dropdown menu at the top right part of Illustrator’s screen.

The Display Options area lets you change how the Cinema 4D artwork appears within Illustrator. In 3D terms, this defines the render quality and transparency or alpha masking. In detail: 8) Pause Rendering - Activate this option for increased performance when adjusting vector elements in Illustrator. Cineware won't update texture elements and re-render until you click again to deactivate the option. 9) The quality drop-down allows you to select from between different rendering methods.

This is the fastest way to work with your file. This is an OpenGL preview of your scene that lets you smoothly navigate your scene and quickly preview your textures without having to wait for it to render.  Draft mode includes a default sky for simulated reflections if there’s not one already in the .c4d scene. In this case, reflections will appear differently in Draft mode than Low and High Quality modes.

Low Quality
Offers a quality preview of lights, shadows and materials, as they’ll appear in the high-quality render. It will contain more noise but it will give you a fast preview. Use this to quickly see if everything looks as expected, and then switch back to Draft mode for further editing or High Quality for final output. The Low Quality setting is the equivalent of a one-pass progressive render in Cinema 4D.

High Quality
Offers ideal settings for your final render. Use this mode once you are finished with your design. Since this mode is CPU-intensive,
which means it might take longer to complete. This is perfectly normal.

If the .c4d file contains specific render settings, the Custom option will use these options to render the scene.

The next setting in the Display Options area is the transparency mode.

10) This is perfect if you have a 3D model you would like to cut out from the background and mix it with other 2D elements in your artboard.  If you switch to alpha and you don’t have a background object that occupies the whole frame you will get a cutout of your object. If your Cinema 4D scene contains an object buffer (custom object mask) you will be able to select it from this drop-down. Note that the object buffer cannot be used in Draft mode. You’ll need to switch to a different quality level (Low, High, or Custom).

Transparency mode: None

Transparency mode: Alpha

Transparency mode: Object Buffer

Setting up an Object Buffer is really easy:

In Cinema 4D, right-click the object you’d like to mask and choose
Cinema 4D Tags/Compositing (a). Once the tag is added, click on the Compositing tag and switch to the Object Buffer tab in the Attributes Manager. Click any Enable checkbox (b).

Now that you have created an Object Buffer you need to enable it in the Render Settings. In the Render Settings window, click on the Multi-Pass button and choose
Object Buffer (c).  Double-click the Object Buffer in the list and give it a descriptive name. Once you save your file you will be able to select that Object Buffer in Illustrator.

a. Object Buffer

b. Object Buffer Settings

c. Render Settings

In this section you’ll find the controls for saving your render as a PNG file and exporting changes you’ve made in Illustrator as a new c4d file. In more detail:

11) Resolution settings for your renders. If your Cinema 4D scene contains animation you can also specify which frame will be displayed in Illustrator; 12) Image save button. Once you’re satisfied with your render you can save it as an single image by using this command; 13) File save button: Use this button to export a c4d file containing changes you’ve made to the view, objects and materials in Illustrator. After making changes in Cinema 4D, you’ll need to Place the updated .c4d file back into Illustrator (first select the existing .c4d file and check Replace within the Place file dialog)

Maxon has partnered with TurboSquid to provide a marketplace of 3D models and packaging design presets. Clicking this button will open a dialog where you can browse the available assets.

15) Cineware button: Opens the Cineware for Illustrator Website. Here you can read more about specific commands, find informational videos and learn more about the development of the plug-in.