Rendering with Octane

Among many other aspects, Octane's RTX hardware acceleration brings significant increases in render speed to NVIDIA ray tracing GPUs. With the layer-based material system, complex materials can be created with a maximum of 8 layers above the base layer. Instead of mixing materials manually, Octane allows the creation of complex, physically correct materials. The Random Walk Medium can be used to create highly realistic skin and other absorption/scattering materials to give digital characters a photorealistic appearance.

The Vectron™ module uses vector polygon geometry to create infinite procedurally generated scenes, volumes, and geometries, enabling users to create procedurally generated scenes entirely on the GPU - without blocking GPU VRAM and with zero memory consumption.

Spectron™ uses procedural volumetric lights, which can be used to create procedurally controlled volumetric light sources such as spotlights - with blockers, gates, filters and more.