RED GIANT REQUIREMENTS

After Effects CC 2023, CC 2024

  • All Red Giant Tools


Premiere Pro CC 2023, CC 2024

  • VFX: Optical Glow, Primatte Keyer, Chromatic Displacement
  • All Magic Bullet Tools
  • Trapcode: 3D Stroke, Shine, Starglow
  • All Universe Tools


Apple Final Cut Pro X 10.5, 10.6

  • All Magic Bullet Tools
  • All Universe Tools - except Bokeh and Bokeh Transition


Apple Motion 5.5, 5.6

  • All Magic Bullet Tools
  • All Universe Tools - except Bokeh and Bokeh Transition


VEGAS Pro 19, 20

  • Magic Bullet Looks, Cosmo, Mojo, Film, Renoiser
  • All Universe Tools


Avid Media Composer 2021.x, 2022.x

  • Magic Bullet Looks, Cosmo, Mojo, Film, Renoiser
  • All Universe Tools except Prism Displacement, Compound Blur, Picture in Picture, Bokeh and Bokeh Transition
    • Bokeh and Bokeh Transition coming soon


DaVinci Resolve 17, 18

  • Magic Bullet Looks, Cosmo, Mojo, Film, Renoiser
  • All Universe Tools


Cinema 4D R26 and later

  • Magic Bullet Looks


Unreal 4.27, Unreal 5

  • Magic Bullet Looks
  • Windows 10 64-bit Version or Windows 11
  • Intel 64-bit CPU or AMD 64-bit CPU
  • Memory: 8 GB RAM, recommended 16 GB
  • Storage: 2.5 GB for Universe alone, 4.5 GB for all Red Giant tools including Universe
  • Online connection required for license validation and access to online content
  • Intel HD 5000 integrated graphics chip , recommended discrete AMD or NVidia graphics card from 2018 or later
  • At least 2 GB GPU memory for HD resolution output and 4 GB GPU memory for 4K projects. GPU memory requirements are multiplied by the number of monitors attached
  • macOS 12, 13 or 14
  • Intel-based Apple Macintosh with Intel HD 5000 integrated graphics or Apple M1/M2-powered Mac
  • Memory: 8 GB RAM, recommended 16 GB
  • Storage: 2.5 GB for Universe alone, 4.5 GB for all Red Giant tools including Universe
  • Online connection required for license validation and access to online content
  • At least 2 GB GPU memory for HD resolution output and 4 GB GPU memory for 4K projects. GPU memory requirements are multiplied by the number of monitors attached