
SIGGRAPH 2025
In its 52nd year, the SIGGRAPH conference remains home to a global community of computer graphics and interactive techniques enthusiasts whose collaboration and storytelling shape the trajectory toward a better future. They invite you to be part of this community of outstanding innovators — where engineers, artists, designers, computer scientists, educators, academics, and industry leaders seamlessly mingle to create new technology and shape the human story.
Visit the Maxon booth 503 to learn more about how our tools empower artists working in the VFX and gaming industry.
Maxon software accelerates a wide range of workflows, from creating realistic simulations to sculpting lifelike characters and more. Discover the latest features introduced in Maxon One, including native liquid simulations, more advanced particle effects, and seamless transfer of rigged characters and skeletal animations to Unreal in Cinema 4D. Other updates include new tools to stylize footage using realistic lens flares and glows in DaVinci Resolve, as well as enhancements in ZBrush for iPad that make it easier than ever to create game assets on the go. There is a lot more, so stop by our booth to explore what’s new and ask the team your questions!
The following artists will be presenting at the Maxon booth 503:
Tuesday, August 12th
Time | Artist |
---|---|
11:00am | Wes McDermott |
1:00pm | Jonathan Winbush |
3:00pm | Lucas Cuenca |
Wednesday, August 13th
Time | Artist |
---|---|
11:00am | Angie Feret |
1:00pm | MetaTailor |
3:00pm | Jonathan Winbush |
Thursday, August 14th
Time | Artist |
---|---|
11:00am | MetaTailor |
1:00pm | Lucas Cuenca |
Vancouver Convention Centre
Vancouver, BCCanadaAugust 10-14, 2025