Design particle simulations intuitively with Cinema 4D Particles! Integration with C4D’s Unified Simulation system allows artists to control emission patterns, modify behaviors precisely, and orchestrate interactions with Maxon’s collection of simulation types, including Pyro, Cloth, soft bodies, and rigid bodies. Thanks to the improved integration with the MoGraph toolset, emitters and forces can be duplicated easily via the Cloner. Users also gain more control over particle attraction around the surface of objects, as well as collision and color of particles emitted from other particles.

Render particles scenes with Redshift, or cache and export them via Alembic. New Cinema 4D Particles presets are available in the Asset Browser, giving artists creative options for starting any project. New presets will be added continuously.