Fields System

Create elaborate effects like never before

Falloffs are one of the most powerful aspects of Cinema 4D and the MoGraph feature set, making it easy to adjust an effect based on simple shapes. Fields allow you to layer those shapes, link them to multiple effects, and so much more. It’s a whole new world of possibilities.

These fields have their own object because their position is important. This includes all of the ‘shape’ falloffs plus a few more.

Create radial pie and pinwheel effects based on a start and end angle, iterations and offset.

Define strength based on the amplitude of sound at specific frequencies.

Use any of C4D’s procedural noises to layer random strengths or use it to define a 3D Volume.

Field Layers generally link to objects or tags that already exist in your scene - whether splines, particles or volumes.

Affect elements inside, outside, near or along a spline.

Use a Vertex Map to control the strength of effects.

In addition to creating a falloff around an object’s points, you can use its surface or volume.

The adjustment layers of Fields - these can be placed in the layer stack to adjust the values from everything underneath.

Create effects that gradually decay, or even ones that never return to their original state.

Posterize values to create stepped effects.

Store the current values and blur or grow effects.