November 2, 2018

Registration 10:00 am / Start 11:00am (All times indicated are CET)

Note: Unless otherwise stated, the lecture will be held in German.


David McGavran, joined MAXON in July 2018. In is role as the new CEO of MAXON he would like to say hello to the community and open day 2 at the Cinema 4D SuperMeet 2018. 

Let’s get medical - Concept and Realization of medical keynote in 8 weeks production time. In his presentation Ulf Ohnesorge will show the whole process from the first client briefing to the final rendering.

For more than 20 years, Dipl. Designer Ulf Ohnesorge realizes projects for leading companies and serves as the creative link between the ideas, products and clients. Challenging media projects with a cross-technology approach are a particular attraction here.

Peter Eszenyi will take the audience through how Cinema 4D was used on blockbusters such as Blade Runner 2049 and Pacific Rim: Uprising, how Cinema 4D fits into a larger pipeline and will show an unique insight into the work that he did in the last few years as a visual effects supervisor and lead creative.

Born in Budapest, Peter Eszenyi began his creative career as art director in advertising before his passion for visual effects and motion graphics drew him to London. Now a freelance VFX Supervisor and Creative Director, for the past 7 years he worked at Territory Studio, overseeing the studio’s 3D and VFX output across film, television, VR and commercials. Recent projects include Ghost in the Shell, Pacific Rim: Uprising and Blade Runner 2049.

From quick and dirty rigs to paintshaders: cartoon animation in Cinema 4D.

Neil Stubbings learned the craft of classic graphic design but soon after wandered off into the glamorous world of entertainment via internship at a local TV station. Today, Neil works as a designer and director for moving images and shoots from an incredibly wide arsenal of styles.

Combining Live Action and CG - A design based approach. Looking at the development and production of three recent projects that combine CG and live action. Examining the process and decisions we make as a studio with an emphasis on design rather than VFX.

Michaeljohn Day is a 3D designer and animator with 10 years industry experience. He is currently a Design Director at ManvsMachine London. ManvsMachine is a multi D&AD and Cannes Gold Lion winning design and motion studio. ManvsMachine works with the worlds leading brands and agencies to create award-winning creative content.

Workshop #1

Using the example of his hyper-realistic image composings, Uli will demonstrate his workflow using Cinema 4D and Adobe Photoshop. Besides many technical tips, you will learn a lot about lighting and emotional image composition.

Uli Staiger is photographer, cg artist, trainer and author. He has been passionate about photography, digital image editing and 3d visualization for more than 30 years now and is one of Germanys most renowned photographers. His background as a trained photo technician and photographer and his eccentric use of Cinema 4D are the foundation of the distinctive style he is known for internationally.

In his workshop Raphael Rau will explain the workflow behind his still life project „Work Life“, realized this summer. Cinema 4D was the main interface between Substance Painter, Rizom UV and Octane Render.

Raphael "Silverwing" Rau is a graphic designer, who started working with Cinema 4D Release 5 and is specialized in photo-realistic lighting, shading and rendering. His wide knowledge about physically correct behaviour of light and textures played a big part in projects like Halo Spartan Ops, Halo E3 2013 Cinematic and further projects for Aixsponza. He teaches photo-realistic rendering and pipeline optimization in workshops all over Europe.

Workshop #2

Copyright is recognized since the 18th century and the work of artists and authors is protected by the Copyright Act since 1965. But what happens when work gets digitally connected? How does the old copyright protect new media and digital art?

Dr. Christoph Süßenberger has been a lawyer and partner of the law firm FPS Fritz Wicke Seelig in Frankfurt (Main) since 1999. He advises international companies as well as start-ups and creative minds in all matters regarding IT law. He also focuses on the protection of intellectual property in a digital environment.

Cinema 4D can be used to create volumetric effects like fluffy clouds, protoplanetary nebula or solar flares without ever using a single plugin, particle, PyroCluster or external assets. Everything you need is a little creativity and ”thinking outside the box”.

renderbaron is a studio for animation and design based in Düsseldorf. Since 2001, renderbaron creates high quality 3D animations and visual effects for clients like Audi, ZDF, Siemens, BMW, RTL, Nokia, Wolkinson Sword and others. Founder and owner Marc Potocnik studied communications design and has more than 20 years of experience in his field. He shares his knowledge as MAXON Lead Instructor with a focus on shading, lighting and rendering and regularly speaks at events such as SIGGRAPH, IBC or FMX.

After Hour