November 1, 2018

Registration 09:00 am / Start 10:00am (All times indicated are CET)

Note: Unless otherwise stated, the lecture will be held in German.


What´s New in Cinema4D Release 20. The newest generation of MAXON’s leading 3D software, Cinema 4D Release 20, offers numerous new high-end tools and features for VFX and motion graphics artists: the node-based material system takes new paths for material creation, MoGraph fields offer new design possibilities and volume-based modeling with OpenVDB revolutionizes your modeling workflow. In their presentation Glenn Frey & Jonas Pilz will give the audience a great overview of the fantastic new features in Cinema 4D’s latest release.

Glenn Frey first got in touch with Cinema 4D in 2004. Instantly hooked, he started working for MAXON only 3 months later. Since then software evangelist Glenn is a permanent member of the MAXON team, giving workshops and presenting Cinema 4D all over the world.

Jonas Pilz discovered his passion for 3D graphics while studying "Multimedia and Communication". The fact that in 3D you only have your own imagination as a limit, fascinates him to this day. After his studies, he worked as a freelance 3D generalist and realized numerous jobs for well-known industrial clients and TV production companies. Since 2015, software evangelist Jonas Pilz is a permanent member of the MAXON team, giving workshops and presenting new releases of Cinema 4D.

Danny will demonstrate several client projects for mobile companies like Huawei, Honor and Vivo. He will show techniques using Cinema 4D and Octane to match the art direction behind the wallpapers and explain why Cinema 4D is one of the best tools you can use for abstract imagery.

Danny Ivan is a graphic designer plus digital/visual artist currently living in Porto, Portugal. His work ranges from abstract geometric forms to raw textures with vivid colours which represent big emotions like happiness, enthusiasm and energy. He is regularly approached by big brands and he has already worked with Adobe, Starbucks, Sony Music Sweden, Universal Music Sweden, Herman Miller or even with ad agencies like Wieden+Kennedy London, Love London and, 72&Sunny LA.

Michael Longerich & Matthias Barkley share the workflows of Jung von Matt and explain how they produce images for clients nowadays. The inhouse-production of CGI is a unique feature of Jung von Matt, enabling the agency to develop visual worlds and a powerful corporate identity for their clients.

Michael Longerich is Senior Art Director Digital at Jung von Matt / Next Alster und works for clients like Google, BMW and Montblanc. He studied Interactive Media Design at the Hochschule Darmstadt, where he worked on human-computer-interaction and alternative interfaces for music production. He took his first steps in the creative industry at Ogilvy in Frankfurt. Nowadays, he enables digital transformation within the agency and among his customers.

Matthias Barkley studied 3D design and animation at the Academy for Electronic Publishing in Hamburg and worked as a 3D Artist and Motion Designer for several companies before joining Jung von Matt as Senior 3D Artist and Senior Motion Designer.

With a film commissioned by MAXON, foam Studio were challenged to put the latest release of Cinema 4D through its paces & explore new creative territories. Matthias Winckelmann will talk about the process behind "Influencers", the new creative territory foam Studio set out to explore and what technical challenges the team was facing and how Cinema 4D helped to resolve them.

Matthias Winckelmann is Director & Managing Partner at the Berlin-based ZEITGUISED-infused visual trend lab “foam Studio”. Before joining the innovative young ensemble in 2017 in Berlin, Matthias made his marks in the industry while working as Head of 3D at the London-based studio ManvsMachine.

Arne Tetzlaff will describe the ideal applicability of Cinema 4D on virtual reality projects. He will give tips for evaluating the workflow as opposed to realtime engines and explain the benefits of using Cinema 4D over these engines. He will use practical examples from the automotive industry.

Arne Tetzlaff holds a diploma in law and founded his first communications agency at age 19. He is specialized in CGI and connecting it to interactive applications. He has been working at Effekt-Etage GmbH since 2016, advising clients from the automotive industry on the use of CGI.

Sometimes your work can lead you down unexpected paths and in peculiar directions. Falling down rabbit holes, if you will. Using examples from client and personal work, Jeremy Cox will demonstrate how following these random threads to nowhere can provide inspiration, motivation, or just make the whole process more fun.

Jeremy Cox is a designer, director, and VFX artist for film and television. His curiosity and love of art and technology are always pushing him to experiment and learn. Formerly a Creative Director at Imaginary Forces, Jeremy recently struck out on his own, and is now working directly with clients and devoting time to personal projects. His work includes TV commercials, network branding, and game cinematics for clients such as HBO, ESPN, Google, Microsoft, and National Geographic. He has contributed to many title sequences including Mad Men, Boardwalk Empire, Terminator: Salvation, Hell on Wheels, Rubicon, Castle Rock, and won an Emmy for his work on WGN’s Manhattan.

Join the presentation to hear about important new announcements from Chaos Group and learn about our future plans for the Cinema 4D community.

Iavor Trifonov leads Chaos Group's Cloud and Integrations division where he drives the introduction of new additions to the V-Ray and Corona family of products as well as new cloud-based services across the portfolio. Iavor is a corporate strategy expert with many years of experience in a number of sectors and geographies.

Workshop #1

Dušan Vukčevič will talk about the transition from 2D animation to 3D animation, and how Cinema 4D helped him to become a better motion designer. He’ll talk about how he fell in love with architecture and interior design, how he started doing architectural visualizations and animations and he will show how you can effectively use Cinema 4D in arch-viz. He will prove that Cinema 4D excels in many areas of 3D, not just motion graphics.

Dušan Vukčevič is a self-taught 3D artist with over 15 years of experience in the 3D industry. He specializes in architectural visualizations and 3D animations. He works with the world’s top creative studios, companies and individuals from his office in a remote part of Slovenia.

Perry Harovas will take you through specific experiences he has had where Cinema 4D has been far faster, and easier to use than Maya. This ease of use and ability to try different versions in a non-destructive way is a huge advantage to artists working in VFX and animation. Perry will use new features of R20 as well as standard Cinema 4D features to show how complex and stunning visuals are not only possible, but easier in Cinema 4D.

Perry Harovas has been creating Visual Effects and Animation for 27 years, working with greats such as Roger Corman, Michael York, Roger Ebert and more. He was the author of the book "Mastering Maya" in 2000. He has been using C4D for more than 4 years, and has taught university courses and online courses about Cinema 4D. Cinema 4D is Perry's primary application for the creation of visual effects and animation for film and television.

Peppered with many tips and tricks for After Effects and Cinema 4D, Robert Hranitzky will give insights into the workflow of VFX and motion graphics for the feature film "The End of Truth". He will show how drones, airplanes, explosions, GUI and main titles were created. He addresses both his creative and conceptual as well as the technical approach of the project and explains the workflow from the briefing to the final compositing.

Robert Hranitzky is a freelance designer based in Munich, Germany, with a strong focus on motion graphics design and animation. His projects range from showroom trailers to film projects and opening titles. He has worked with clients such Adobe, Apple, Audi, BMW, Carl Zeiss, Elgato, Mammut, MAXON, Rohde & Schwarz, Wacom, etc. Besides working as a creative he also shares his knowledge and experience as a frequent speaker on many shows and conferences around the world.

Workshop #2

DevKitchen - MAXON's single day conference for Cinema 4D plugin developers. Here developers can learn about the latest SDK changes in the latest Cinema 4D version R20. Talks range from general concepts in the new MAXON API and new workflows for C++ developers to latest changes in the Python SDK. We'd appreciate registration prior to the event. For more details see

(Mainly closed sessions. Please pay attention to the information at the entry to the DevKitchen. Registration via sdk_support(at)maxon(dot)net. Limited number of participants.

Get-Together Party

Networking, Music, Drinks & Snacks at Club Michel (Münchener Straße 12, 60329 Frankfurt)