Maxon receives $200,000 Epic MegaGrant image

Maxon receives $200,000 Epic MegaGrant MegaGrant to fund ongoing improvements to the integration between Unreal Engine and Maxon's award-winning 3D animation software, Cinema 4D

Friedrichsdorf, Germany – September 8, 2020Maxon, the developers of professional 2D/3D digital content creation solutions, today announced that they have been awarded a $200,000 Epic MegaGrant by Epic Games. The MegaGrant will be allocated to strengthening the workflow integration between Epic’s Unreal Engine, the world’s most open and advanced real-time 3D creation tool, and Maxon’s award-winning Cinema 4D.

Maxon and Epic have been collaborating to continuously enhance the cutting-edge 3D workflow with the ultimate goal of creating a smooth and seamless integration between Cinema 4D and Unreal Engine. With the additional MegaGrant funds dedicated to R&D, Maxon intends to make Cinema 4D the first choice for 3D content creation for Unreal artists and developers. Cinema 4D’s wide range of tools and features, alongside Unreal Engine’s advanced real-time 3D capabilities, create an unbeatable duo for 3D artists. Together, they make delivering breathtaking, immersive content in a fast-paced 3D production hassle-free.

“We’re excited to strengthen the integration between Unreal Engine and Cinema 4D,” states David McGavran, CEO, Maxon. “We are gratified the Epic MegaGrants team sees value in amplifying our efforts.”

Launched in 2019, Epic MegaGrants is a $100 million program to globally accelerate the work of talented teams and individuals working with Unreal Engine, 3D graphics tools, and open source software.

About Unreal Engine
Epic Games’ Unreal Engine is the world’s most open and advanced real-time 3D tool. Creators across games, film, television, architecture, automotive and transportation, advertising, live events, and training and simulation choose Unreal to deliver cutting-edge content, interactive experiences, and immersive virtual worlds. Follow @UnrealEngine and download Unreal for free at unrealengine.com