Rocket Lasso is at it again with their next spline tool RKT Slicer. Like a hot knife through meshes, quickly create a series of parallel cuts into your models. Opening up new parametric modeling techniques, create unique FUI elements, and combine Slicer with Cloners and MoGraph tools to enable even more variations.
Rocket Lasso is the brainchild of Chris Schmidt who for two decades has been providing workflow-enhancing plugins, tutorials, and live-streamed knowledge to the Maxon community. Each and every Wednesday, artists can find Chris on Twitch, diving into an endless variety of topics as he tackles questions live from the audience.
For years Rocket Lasso Live received questions that simply couldn't be properly answered without the ability to consistently cut geometry and we're excited to help unlock this ability. Slicer's long list of features is designed to be intuitive, but not limiting. Lines looking a little rough? Get clean organic curves by applying the Smooth parameter. Inflate or deflate the slices from your mesh via Expand. Offset and loop the cuts automatically via a built-in animated Rate. Drive exactly where the slices are located via a C4D Matrix object for specific placement and advanced animation. Output splines as a single object or as a series of layers, unlocking the ability to colorize each segment using a randomized greyscale, full-spectrum, or even take on the color of a Matrix Object.
Slicer is compatible with Cinema 4D R20 and greater on Windows and macOS.