Render with ultimate realism using the new Physical Render Engine in Cinema 4D. Use real camera settings like shutter speed and aperture to view the Project through the lens - with 3D depth of field, motion blur and more.
Render advanced effects like blurry reflections, Area shadows and Ambient Occlusion along with accurate depth of field and motion blur. The Physical Renderer’s shared image sampler samples the Project just once and shares the result between all these effects, reducing the incremental time required to render each effect and guaranteeing accurate results as the effect combine with one another.
The Physical Renderer in Cinema 4D R15 uses Intel’s Embree raytracing engine whose highly optimized algorithms increase render power by up to 300% - without any reduction in image quality! The more complex a scene is, the more you get out of this increased power, regardless of which processor you’re using!
Produce accurate 3D motion blur based on real optical parameters. Rotational motion is blurred properly because the full 3D animation data is used, and because the blur is produced at render time rather than as a post effect, it interacts properly with shadows, transparency and other Project elements.
Imitate a photo or movie camera using focal length, f-stop and shutter speed or angle to dial in the depth of field and motion blur. You can optionally define the ISO or Gain, which combines with other camera settings to define the image's exposure. Simulate other flaws of real-life cameras such as lens distortion, vignetting and chromatic aberration for the ultimate photorealism.
Create eye-popping stereo 3D visuals using the complete stereoscopic workflow in Cinema 4D Release 13. Easily convert existing projects or create new stereo scenes using a few simple camera settings, and preview the stereo effect within the Viewport. Render the merged image or individual channels and preview the stereo effect within Cinema 4D’s Picture Viewer.
With SubPolygon Displacement (SPD) you can create awesome displacement effects and Subsurface Scattering can be used to simulate the scattering of light beneath the surface of objects to more accurately simulate materials such as wax, fluids, jewels, organic materials and skin.
PyroCluster uses particles to create stunning special effects like smoke, dust, fire and more. Combined with the power of Cinema 4D's particle systems, PyroCluster can create truly amazing special effects.
The Sketch and Toon toolset in Cinema 4D has the ability to create non-photorealistic styles of 3D renderings. Not only architects and engineers will enjoy the clean and precise technical illustrations it provides. Artists will appreciate its ability to render 3D scenes as a quick scribble or charcoal sketch. A variety of settings make it easy to create illustrations ranging from halftone stills to cel-rendered animations. Comprehensive control and wide-ranging flexibility gives the user the opportunity to create almost any desired effect.
Team Render is an all-new network rendering concept that uses peer-to-peer communication to distribute render tasks. Because there's no bottleneck at a central server, the assets required to render your scene get to each client quicker. This means clients spend time rendering instead of waiting for assets.
Utilize the power of your team to easily render the frames of an animation or to distribute the buckets of a still frame. Machines share the workload to calculate caches for Global Illumination, Ambient Occlusion and Subsurface Scattering so you can utilize advanced rendering features and still meet the deadline.
Many 3rd-party developers offer their render engines for use in conjunction Cinema 4D.
Some of the renderers supported by Cinema 4D are: