Modeling in CINEMA 4D

The first step in most 3D projects is creating the objects.

The most basic shapes are provided in MAXON CINEMA 4D as parametric primitives. Parametric objects can be converted to polygons to serve as a basis for more complex objects. A number of deformers and other generators can be used in conjunction with objects.

Splines can be used as the basis for extrudes, lofts, lathes and sweeps, all of which can be adjusted dynamically in real-time, and even animated.

In Good Shape

CINEMA 4D's comprehensive polygon tools provide real-time feedback. A powerful Knife tool works in conjunction with N-gons to easily cut holes, planes and paths into objects. The Stitch and Sew tool makes it easy to close holes between objects. With the Brush and Magnet tools you can easily paint point deformations for more organic objects.

Whether your scenes are real-world or out-of-this-world, CINEMA 4D's powerful modeling tools provide the building blocks for your imagination.

UV Editing

MAXON's CINEMA 4D features an arsenal of UV editing solutions that ensure your models and their materials line up properly. UV coordinates are essential to successful painting and quality texturing in 3D.

Whether adjusting UVs for a low-res game model or a high-res matte painting, CINEMA 4D provides the UV tools you can count on when the UV mapping is not as perfect as the model you have built.