Through the Darkest Dungeons into the Distant Future with Cinema 4D

German Augenpulver Design & Illustration studios use Cinema 4D to create fantastic imagery for enthusiastic gamers!

When Augenpulver Design was founded in 2007, the team’s intention was to create a studio that offered high-end computer graphics for various advertising agencies’ projects. In the beginning, each team member had his or her own preference with regard to software but Cinema 4D slowly forged itself to the software of choice because its ease of use, excellent documentation, great renderer, outstanding connectivity to external applications and smooth workflow, which gave the team peace of mind for meeting their deadlines. The team has gathered a lot of experience with Cinema 4D over the years and decided to adapt their entire workflow bit-by-bit to Cinema 4D.

Augenpulver uses Cinema 4D as its standard application for the creation of game graphics, a field in which Augenpulver has established a good reputation through their work for several clients. Such was the case when the development team from Deck 13 approached Augenpulver for the creation of UV coordinates and texturing of models for the game Venetika. An exciting and challenging job for Augenpulver not least of all because Deck 13’s art director knew exactly what he wanted and had very high expectations with regard to the quality of work. The 25 characters were created in both Cinema 4D and BodyPaint 3D. The goal was to create stylized characters based on a detailed, realistic look. The desired result was achieved using Normal, Specular and Glossy Maps. The workflow was sped up by the fact that Cinema 4D was able to display these properties authentically in the Viewport. Cinema 4D’s projection painting feature also allowed the team to paint directly onto rendered images, which made texturing in critical regions much easier.

Another very interesting project was Lord of Ultima, a browser game based on the Ultima series of games. Many of the game’s buildings were created, textured, illuminated and rendered as raw version in Cinema 4D. The rendered images were subsequently edited in Photoshop to achieve the desired look. Cinema 4D’s Multi-Pass rendering feature in particular proved very valuable for this project because it allowed selective corrections to me made very easily in Photoshop.

For the game Perry Rhodan, the Augenpulver had the primary job of modeling and were able to deliver top quality and meet tight deadlines thanks to Cinema 4D. The complex futuristic environments required many objects to be created using multiple Boolean operations and subsequently be modified with Deformers – a feat that was no problem for Cinema 4D with no crashed.

Finally, the project Dungeon Empires let Augenpulver really make its mark. Not only did they create the graphics but the entire design itself. Almost all locations and elements were created in Cinema 4D, and all objects not created in Cinema 4D were imported into the application and saved there. No other application offers easier export and management of complex elements.

Cinema 4D has proven itself to be an excellent tool for the creation of game graphics, offering fast and reliable solutions for the creation of complex 3D graphics.

Augenpulver Design and Illustration
www.augenpulver-design.de


Limbic Entertainment: Developer of Dungeon Empires
www.limbic-entertainment.de 

3D-io: Developer of Perry Rhodan
www.3d-io.com

Phenomic: Developer of  Lord of Ultima
www.phenomic.de

Deck 13: Developer of  Venetica
www.deck13.com

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