[Translate to Spanish:] The Spectre ring analysis displays the results as a series of elemental building blocks. "We modeled the ring in various styles," says Hill. "Electron microscope, photoreal, gamma, spectrometer… again for flexibility in the main composite. MoGraph was used to create the voxel grid system for isolating the chemical constituents of the ring."
"I designed and modelled the Earth in Cinema 4D for the satellite tracking screen," says Hill, "again making use of the 3D object data by adding 2.5D graphics in the comp. The terrain was created using a mixture of X-Particles, lots of splines and a fair amount of 2.5D graphic elements." To depict a surge in mobile phone usage, a bar graph was made using MoGraph, and which appears beneath the terrain map.
"Cinema 4D was great when modeling within a set of design rules – which I find a great approach for this type of UI work," says Hill. "This made things easier when needing to keep the overall styling of multiple animations within a single body of work."
For the X-ray skull screens, Hill modeled many different layers, including bone, veins, arteries, nerves and sections of the brain. He then rendered out multiple passes of the different layers for compositing in After Effects. "This gave me excellent flexibility when creating the final treatment and isolating various parts of the skull," he comments. "The needles were created using a mixture of 3D and 2D elements and composited separately over the main 3D skull. A lot of rendering!"
Among the wide variety of subject matter, Hill admits that the medical organic content was among the most challenging. "We used a mixture of displacement maps and Fresnel shaders with various layered noise shaders to create the organic electron-microscopic look," he explains. "Using displacement maps as a slightly ad-hoc approach for modelling is a great way to create organic surfaces, and are quick to work with."
"For us, Cinema 4D is one of the quickest, most intuitive and creative tools around. You can do pretty much everything within a single application. MoGraph and Hair are fantastic modules and a great strength. Network rendering is easy to set up and reliable as well as easy to monitor. It's also very stable."
Steve Jarratt is a long-time CG enthusiast and technology journalist based in the UK.
All images courtesy of Vincent London.
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