But Wait, There’s More!

Release 20 packs even more great features

There are lots of additional enhancements throughout Cinema 4D Release 20 - tweaking workflows and putting more power under the hood. Here are a few more highlights you won’t want to miss.

Motion Tracking

Integrating 3D elements with 2D footage has never been easier thanks to some great workflow improvements to Motion Tracking in Cinema 4D Release 20. The Motion Tracking toolset has consistently matured since it was introduced in Release 16, supporting camera and object tracking, distortion correction and scene reconstruction. Release 20 focuses on refining the overall workflow, making these fantastic features even easier to use.


The Track View magnifies and focuses on a specific 2D track so you can easily monitor and tweak its position. With the Tracker View, you can see the luminance values used internally to track the footage, making it easy to adjust the color filter for the best contrast and automatic tracking.


The entire Motion Tracker layout has been redesigned around the new Track View window and provides an ideal workflow with easy access to key managers and commands.


It’s easy to manage user tracks in a new list view. You can easily rename, reorder and organize tracks into folders, as well as adjust key parameters like the track size and shape directly in the list.


Placing keyframes dramatically improves the automatic tracking of manual features, but it’s tedious. The new Virtual Keyframes option automatically adds virtual keyframes based on the error threshold or frame interval.

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Cinema 4D’s MoGraph tools make it easy to create lots of objects and the new Multi-Instances feature makes it easier to manage them. With Multi-Instances, your cloned objects are handled more efficiently and you get drastically better performance in the viewport. Speed things up even more by simplifying the display of each clone to its bounding box, matrix box or axis point. Multi-Instances do support MoGraph Color - even in the viewport!

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With new purely-additive passes in Cinema 4D’s Standard and Physical Render, you can easily composite the direct and indirect lighting to match the beauty render. This makes it easy to apply denoising on the indirect lighting without losing texture and shadow detail.


Placing textures in Cinema 4D has never been easier! Simply switch into the Texture Mode (flipping the axis mode isn’t necessary anymore) and choose from three display modes in each Texture tag - a simple display of the projection axes, the classic grid, or a new UV pattern display.


As part of the transition to a more modern Cinema 4D core, there are lots of API changes with Release 20. Unfortunately, that requires third-party developers to adapt and recompile their plug-ins but it comes with more power and sets the stage for things to come. There’s also an all-new Console that makes it much easier to debug and develop scripts, and a standalone Python interpreter to support auto-complete and debugging in popular code editors.


Thanks to ongoing efforts to enhance the modeling core, you’ll see improved interpolation of UVs, Vertex Maps and SDS Weights when using the Extrude, Extrude Inner and Matrix Extrude tools. There are new, improved default UV maps for the Pyramid and Platonic objects. Plus, the Structure Window now automatically switches to match the active component mode and points are now optionally deleted at the same time as their related polygons.