Trapcode Suite 18 introduces M1 support for all Trapcode tools, granting users full access to all the power and speed of Apple Silicon. Additionally, Particular gains the beloved Layer Maps capabilities from Form.
Trapcode Suite brings the power of 3D particle systems right into After Effects. Use particle emitters to create fire, water, smoke, snow and other organic visual effects, or create technological marvels and user interfaces with immortal particle grids, text and 3D forms. Combine multiple particle systems into one unified 3D space and design emitters that emit full emitters for creating visually stunning results. With GPU acceleration, Trapcode plugins help you get beautiful results fast.
Trapcode Suite includes a physics engine with powerful behaviors, forces and environmental controls. Particular brings particles to life with new flocking/swarming and predator/prey behaviors, and adds more realism with combined bounce and air physics. Particular and Form both include the ability to create organic fluid simulations where particle systems interact with beautiful results.
Create flowing surfaces, mountainous terrains, endless tunnels, and abstract shapes. Use paths and motion to generate beautifully complex geometric shapes, ribbons and extrusions. Whether you are creating motion graphics or visual effects, the possibilities are endless.
Bring light and life into your motion design. Simulate organic, 3D-camera aware volumetric lighting. Use masks and paths to add light streaks that can bring your logos and text to life and add starry glimmers to accent the highlights in your work.
Use audio to generate keyframes that drive animation and effects. Scale, rotate and move to the beat, or use drum hits to create particle effects. Duplicate and offset layers and their motion with ease. Trapcode Suite gives you the power to automate complex animation easily.
With a subscription to Red Giant, get even more 3D geometry input options thanks to integration with Cineware .c4d files. Bring C4D file geometry into your projects as Particular emitters, Form particle objects and Mir 3D models, including animation, normals, texture coordinates and transformations.