As always, Cinema 4D Release 18 focuses on a smooth and intuitive workflow, both within your 3D environment and as you exchange data with other applications in your pipeline.


Preview your scene and model more effectively with the help of Cinema 4D Release 18’s enhanced OpenGL viewport. Get a better sense of the shape and placement of your models with Screen-Space Ambient Occlusion (SSAO) and preview detailed displacements in real-time with GPU Tessellation. Use Reflectance Preview to get an idea of how multi-layered reflectance will look on your model, and enjoy a prettier preview especially when utilizing an all-reflectance workflow.

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Substance Engine

Allegorithmic’s Substances are parametric materials compatible with most 3D applications and game engines. Download compiled Substances and utilize them to surface your Cinema 4D objects. This fully-integrated implementation offers outstanding workflow and flexibility plus options to cache Substances on disk for better performance.


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The User Participation data you’ve been sharing has helped us optimize some of the defaults in Cinema 4D to make it easier to use out-of-the-box. The standard Phong angle has been reduced, the figure object now has an appropriate height, and Select Visible Elements is disabled by default in most selection tools. The default render output is now 720p. These are just a few of the many tweaks we’ve made to improve your daily workflow based on your feedback.

Default rendering

Default Phong

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The Color Chooser makes it easy to create and manage harmonious color schemes but sometimes you just need to pick a color quickly. Release 18 adds a compact mode that provides quick access to basic color settings. There’s also a new global swatch group that’s shared among all Cinema 4D documents, which gives you access to your favorite colors at any time.


Ideal for pre-visualization with the new Vertex Colors. You can paint directly on mesh without needing textures or having to unwrap UVs. The Vertex Map shader can render vertex colors and display them in the Viewport in real-time. Vertex colors support polygon points or points only, making them a powerful new tool for artists and VFX.


With full support of Pixar’s OpenSubdiv library in Release 18, surfaces will look exactly the same in other applications that support OpenSubdiv. With adaptive subdivision and a capable graphics card, you can animate smoothly subdivided meshes and enjoy fast viewport feedback.


To keep work flowing smoothly between applications, compositors and game engines, Maxon continuously updates and enhances Cinema 4D’s support for FBX, Alembic and other formats. In Release 18, FBX and Alembic support Subdivision Surface Crease weights and vertex colors. FBX can now embed Substances and their attributes, and custom presets can be stored in the OBJ import/export dialog.


With Release 18, Cinema 4D natively imports Direct Draw Surface image files, streamlining many game development workflows.


Production environments with multiple licences benefit from robust, centralized license management, and besides of Maxon’s intuitive License Server one of the most popular tools for this is RLM. Release 18 offers RLM licensing as an option that can be purchased additionally. Of course users can continue to utilize single serial numbers without any licence server.


In the event of graphics driver issues, Release 18 offers a new fallback mode that calculates OpenGL using the CPU. This replaces the Software Shading option and provides multi-threaded full quality viewport display in case your GPU doesn’t work properly.