Lots of new shading options make it easier than ever before to achieve fast, realistic renders.
Thin Film Shader
Render iridescent surfaces like bubbles, oil slicks, fingerprints and other oily residue with the help of the new Thin Film shader in Cinema 4D Release 18.
Inverse Ambient Occlusion
Inverting the normals when calculating Ambient Occlusion provides a mask of the exposed surfaces, which can be layered to create worn edges or subsurface scattering effects.
Easily integrate 3D objects into photos or live footage with the new Shadow Catcher shader. Simply apply the shader to geometry that roughly matches the footage and composite the rendered result using an alpha that includes shadows.
Use Parallax mapping to enhance the effect of a material’s bump, and add a bit more depth to your renders without waiting for displacement.
Variation Shader Enhancements
Randomize the texture and color on multiple objects or polygon groups using a nearly unlimited number of base textures to create more variation than ever before.
Save precious production time by simultaneously editing Reflectance parameters of multiple materials. Additional helpers in the Material Manager indicate similar reflectance to streamline this workflow even more.