Exorbitart only uses Cinema 4D for its visualizations. It’s proven itself to be an unbeatable tool for their projects. Benjamin says, “The logically and hierarchically arranged Object Manager, where anything can be grouped, makes it easy to create a structured workflow. Project elements can be combined to create a custom library using the Asset Manager, which means that we can quickly find and reuse these elements. Plug-ins such as the generator for windows or Paint on Surface are a great help when creating architectural visualizations. These features and Cinema 4D’s fantastic stability have made Cinema 4D an integral part of our work.”
Exorbitart uses the Corona renderer to meet its customers’ high expectations for the quality of rendered images. An alpha version of the renderer for Cinema 4D can be downloaded here.
When asked if everything has to be modeled from scratch for each project, Benjamin answers, “We’ve amassed a substantial asset library over the years, which contains elements that we can reuse for various projects. We also purchase assets quite often that we then optimize for use in Cinema 4D and with Corona.”
Exorbitart’s success is a result of successfully meeting deadlines and creating impressive results for its clients, who can then quickly fire up their marketing and sales operations.