Rendering

Release 19 brings new ways to render and experience renders - utilize the power of your GPU for fast, good-looking OpenGL previews or high-quality physically-based final renders with ProRender. Ready to join the Virtual Reality revolution? Rendering 360º VR video is easy with R19’s Spherical Camera

Radeon
ProRender

We’re cooking up something great

Unleash the power of your graphics card to create physically-accurate final renders. AMD’s Radeon ProRender technology is seamlessly integrated into Release 19 with support for Cinema 4D’s standard materials, lights and cameras. Whether you’re using the powerful AMD chips in the latest Mac systems, or Nvidia and AMD graphics cards with Windows, you’ll enjoy a cross platform, deeply-integrated solution with a fast, intuitive workflow.

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INTERACTIVE RENDERING

Attach ProRender to any view and use it just like any other view. You’ll get instant feedback as you rearrange objects, adjust the camera, and tweak materials and lighting.

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PBR WORKFLOW

New PBR Material and Light options include ideal defaults for a Physically-Based Rendering workflow.

BUCKET RENDERING

Render the whole image progressively, or use bucket rendering for better memory management when rendering at high resolution.

CROSS PLATFORM

ProRender scales up to use all the graphics cards in your system, whether you’ve got a MacPro with multiple Radeon cards or a Windows system with AMD and Nvidia cards

DEEP INTEGRATION

Use Cinema 4D’s Materials, Lights and Cameras.

FIREFLY FILTER

Eliminate hot-pixels common to path-tracers.

JUST THE BEGINNING

ProRender in Release 19 is a great option for product visualization and other stills, but of course this is just an early glimpse into the power ProRender will eventually provide as more features and deeper Cinema 4D integration are added in future releases.

Spherical
VR Camera


Render stereoscopic 360° Virtual Reality videos and dome projections with Release 19’s Spherical Camera. Specify a latitude and longitude range, and render in equirectangular, cubic string, cubic cross or 3x2 cubic format. Render proper VR stereo with pole smoothing to minimize distortion.

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Note: Spherical videos are currently not supported by Safari browsers.

TONE MAPPING

Preserve detail and manage exposure with industry-standard Tone Mapping algorithms like Reinhard and Photo Linear

VARIATION SHADER

New options to vary UV tiling and individual hair strands

TEAM RENDER DISCOVERY

Find and link Team Render Clients on your network without the need to install Bonjour

STANDARD RENDERER SPEEDUP

Embree technology offers faster raycasting for massive speedups in scenes with lots of reflections and transparency

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