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subdivided cylider (no caps) for water column water material is 30% reflective, 70% transparent (no idea what the real split is...)' plenty of highlight. Used water shader for displacement map and used cubic mapping for water texture. Even though the water is a cylinder, the water shader "flows" in the direction of the X axis of the texture system. With a cylinder, this means it'd simply flow around the radius and not along the length. So, I used cubic mapping and pointed the texture system's X axis towards the ground.
tip: if you want the water to swirl a little, edit the shader options on the water's displacement page and add some wind. No wind if you want the water to gush straight down.
tip: the refractive index of water is 1.33
tip: for some waterfalls squash the cylinder, maybe add some fog (SE - you can use a larger version of the water object with a fog material instead - since that's animated with displ. mapping, the fog wont be static) or particles (XL) for spray
tip: water shader is useful not only for water, but for objects like curtains too.
...to keep the file size low on the site I have limited the subdivision of the cylinder that the texture is applied to - you can see that some sharp edges are appearing - once downloaded just subdivide away to smooth - watch those megabytes (pt).
All procedural shading - ie those from the C4D cd - so just the file supplied here (pt) |
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