New Dynamics System for Stunning, Realistic Motion

MoDynamics is based on the proven Bullet physics library and gives you an amazingly simple way to create jaw-droppingly realistic motion. Now, as well as controlling cloned objects in all kinds of ways using MoGraph's powerful effectors, you can add dynamics for awesome realism.

Trigger Collision

Trigger Velocity Peak

MoDynamics Basics

Add Gravity, Bounce, Friction and More
Imagine having to use keyframes to get objects to look like they are naturally bumping into each other as they fall, then getting them to bounce realistically off the floor, bounce into each other again, then eventually come to a stop somewhere along the floor. It's extremely difficult to get natural-looking results in cases like this when you use keyframes.

With MoDynamics it's much easier. Set simple parameters like Mass, Bounce, Gravity, Friction and more and let MoDynamics do the work. Create breathtaking, realistic motion every time.

Keyframes and Dynamics combined

Dynamic Transition

Wind effects

Quick and Easy to Use
When you consider how many options you have in MoDynamics it's surprisingly easy to use. To get started, simply add two tags - one to the cloner and one to the object with which the clones should collide - and you already have a working dynamics system!

No matter whether you are adding dynamics to dozens, hundreds or thousands of clones, MoDynamics works fast to calculate the motion. At the heart of MoDynamics is the Bullet Dynamics engine, used in complex 3D games to calculate realistic motion almost instantly. Chances are it will eat many of your MoDynamics simulations for breakfast.

Flexible and Fully Integrated
Why use MoDynamics on its own when you can use it with other CINEMA 4D components? Full integration means you have the flexibility to use MoDynamics in many different situations, for example when colliding MoGraph clones with keyframed objects or cloth created in MOCCA.