"Has all the necessary tools for the job.
I'm getting more and more impressed with the sculpt tools available! NICE!!"
Dimitris Katsafouros - 3D artist and MAXON beta tester
Turn a simple base mesh into a model full of detail using CINEMA 4D R14's sculpting tools.
Model organic surfaces and easily increase the level of detail on any object with the fully-integrated Sculpt system in CINEMA 4D Release 14 Studio and BodyPaint 3D Release 14. Simply click Subdivide to increase the level of detail, transforming your mesh into digital clay. Mold your mesh with intuitive sculpting tools that pull, smooth, flatten, knife and pinch the surface. Take advantage of advanced symmetry options, stamps, stencils and masks to create complex sculpts and surface details.
Organize your sculpt project in layers, each with its own sculpt level, mask and strength settings. Simply click any layer to activate it and jump to the appropriate level of detail. Arrange layers in any order and even within folders, so it’s always easy to find and activate the right layer. You can freeze your sculpts at any time to release the memory being used by sculpting and view the effect of deformation on your sculpted mesh.
Mold your mesh with CINEMA 4D’s flexible sculpting tools, each of which have unique size and pressure options that can be interactively adjusted or linked to the properties of your tablet pen. Smoothly paint continuous strokes with the Steady Stroke option. Use special drag options to precisely place Sculpt Stamps, and easily create repetitive stamps with the Repeat tool. Sculpt finer details with the help of Masks and Stencils. Create and share your own stamps and stencils, or take advantage of the extensive preset library provided in CINEMA 4D.
Sculpt everything from faces to architectural details with the excellent symmetry options in all sculpting tools. Mirror strokes along the X, Y or Z axes for simple symmetry. Or you can create intricate ornamental sculpts with the radial symmetry option, mirroring a specified number of strokes along any plane or from a single point.
Use your own models or one of the base meshes provided in the Sculpt presets library. The library's generic human, animal and dinosaur forms provide a great start for many sculpting projects. Simply double-click any mesh, click Subdivide a few times and start sculpting.
With CINEMA 4D’s integrated sculpting, you can freeze and deform your sculpted creations without the need to bake them. Optimize the scene and prepare it for export to game engines or other applications by baking the sculpt to lower-polygon geometry with automatic creation of Ambient Occlusion, displacement and normal maps.