Full Comparison (all features listed)

Purple color indicates new feature
Cross-platform support for Mac & Windowsxxxxx
64-bit architecturexxxxx
OpenGL 3.0 supportxxxxx
Extensive API: C++, Python, C.O.F.F.E.E. xxxx
Interface & WorkflowLitePrimeBroadcastVisualizeStudio
Context-sensitive, fully-searchable HTML helpxxxxx
To Do Listxxxxx
Multiple projects open at oncexxxxx
Customizable toolbars / layouts / menusxxxxx
Light and dark interface schemesxxxxx
Unlimited view windowsxxxxx
Heads-up displayxxxxx
Custom pop-up menuxxxxx
Non-modal tools with realtime feedbackxxxxx
Collapsible Managers & Palettesxxxxx
Selection / display filtersxxxxx
Custom User Data per objectxxxxx
Doodle viewport annotation tool xxxx
Layer system for object & material managementxxxxx
XRef external instancing / referencing system xxxx
Tablet support for Wacom and other pen tabletsxxxxx
3dconnexion 3DMouse support xxxx
Stereo display in Viewport xxxx
OpenGL Viewportxxxxx
Object highlightingxxxxx
Available in 11 languagesxxxxx
Arabic interface support xxxx
OS X Lion Fullscreen support xxxx
Retina Icons x x x x
Solo Button x x x x
Annotations Tag x x x x
User Participation x x x x
New Crashhandler x x x x
Misc Workflow Enhancements xxxx
Camera, Target Camera, Stereo Cameraxxxxx
Motion Camera xxx
Camera Composition Helpersxxxxx
Camera Focus Pickerxxxxx
Camera Calibrator xx
Camera Morph xxx
Camera Crane xxx
Data Exchange / Format SupportLitePrimeBroadcastVisualizeStudio
QuickTime supportxxxxx
AVI supportWinWinWinWinWin
Image formats - float with layers: PSD, TIFF, OpenEXRxxxxx
Image formats - float: HDR, DPX, RLA, RPFxxxxx
Image formats: BMP, IFF, JPG, PICT, PNG, TARGAxxxxx
Quicktime VR object, panoramaxxxxx
CINEWARE compatiblexxxxx
After Effects compositing exchange with 3D data xxxx
Nuke exchange xxxx
Photoshop exchangexxxxx
Apple Motion compositing exchange with 3D data xxxx
Apple Final Cut Pro compositing exchange MacMacMacMac
Digital Fusion compositing exchange WinWinWinWin
Shake compositing exchange xxxx
Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembicx*xxxx
IGES importer xx
Okino connection - seamless CAD file import via optional PolyTrans software (Windows only) xx
BodyPaint 3D exchange - 3ds Max, Maya, Softimage and Lightwave xxxx
Support of most current FBX and Alembic formats (FBX 2014 & Alembic 1.5) x x x x
* Import only
Modeling ToolsLitePrimeBroadcastVisualizeStudio
Parametric object primitivesxxxxx
Scene Objects: Floor, Sky, Environment, Stage, Foreground, Backgroundxxxxx
Parametric spline primitivesxxxxx
Extrude, Lathe, Loft, Sweepxxxxx
Polygonal modeling tools with N-gon support xxxx
Subdivision surfacesxxxxx
Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python x* x x x x
PolyPen Tool   x x x x
Bevel Deformer   x x x x
Enhanced Cogwheel   x x x x
Improved Symmetry Object   x x x x
Deformer Falloff   x x x x
Mesh Check xxxx
Sculpt functionality x
Sculpt Brushes x
Baking x
C++ Sculpt Brush API x
Python Support for lib_sculpt x
R16 Sculpting x
UV EditingLitePrimeBroadcastVisualizeStudio
UV Editor xxxx
Interactive UV mapping by projection types xxxx
Optimal UV mapping to automatically remove seams xxxx
LSCM unwrapping and relaxing xxxx
ABF unwrapping and relaxing xxxx
UV Peeler x x x x
UVs for Caps x x x x
UV Enhancements x x x x
Materials & TexturingLitePrimeBroadcastVisualizeStudio
12 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacementxxxxx
Transparency with absorption, total internal reflections, exit reflectionsxxxxx
Blurry reflections and transparenciesxxxxx
Normal maps: tangent, object or worldxxxxx
Displacement: intensity (centered), red/green and RGBxxxxx
Choose Photoshop PSD layers per usagexxxxx
Animated textures (MOV, AVI, sequence) with viewport previewxxxxx
Selectable viewport resolution and channel display per materialxxxxx
Shading models: Lambertian, Oren-Nayarxxxxx
Fresnel Shader incl. physically correct IORxxxxx
Noise Procedural shader with 32 different noise algorithmsxxxxx
Layer shaderxxxxx
Proximity-based Proximal shaderxxxxx
Procedural surface shadersxxxxx
Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and morexxxxx
Sub-polygon displacement xx
Sub-Surface Scattering xxx
Terrain Mask shader xx
Brick, Wood, Weathering, Pavement and Normalizer Shaders xxxx
Sketch & Toon Art, Hatch, Spot (halftone) Shaders xx
3D Painting with layers, all blend modes and Photoshop file compatibilityxxxxx
Multi-brush painting of multiple material channels in single strokexxxxx
Raybrush painting directly onto rendered resultxxxxx
Projection paintingxxxxx
Exchange projections with Photoshopxxxxx
Camera Mappingxxxxx
ProjectionMan camera mapping workflow toolxxxxx
Texture Manager xxxx
Grass Material Shader x x
Brick Shader Enhancements x x x x
Reflectance Channel x x x x
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spotxxxxx
Hard, Soft, Area shadowsxxxxx
Visible, Volumetric and Inverse Volumetric lightingxxxxx
Noise within light illumination and/or visibilityxxxxx
Include/exclude light diffusion, specular, shadow per objectxxxxx
Custom lens flaresxxxxx
Caustics xx
Color temperature in Kelvinxxxxx
Photometric brightness setting in Candela and Lumenxxxxx
Support of IES light data xx
Render up to 128,000 pixels square / 32 bits per pixel800 x 600xxxx
Bucket renderingxxxxx
Render instancesxxxxx
Color profile supportxxxxx
Camera white balancexxxxx
Linear workflowxxxxx
Adaptive antialiasingxxxxx
Multi-Pass outputx*xxxx
Object buffers - specify unique alpha channels per objectx*xxxx
Ambient Occlusionxxxxx
Global Illumination (IR 2.0, QMC, mixed) xxxx
Physical Renderer with physical camera, high-qualitiy depth of field, high-quality motion blur xxx
Stereo rendering xxxx
Depth of Field post effectPass xx
Vector Motion Blur post effectPass xx
Position Passxxxxx
CineMan Renderman-compliant bridge xx
Sketch and Toon non-photorealistic rendering xx
Pyrocluster volumetric particle rendering xx
Physical Sky xx
3D Sound Renderingxxxxx
Picture Viewer : RAM player, color correction, image merge, anaglyph preview and morexxxxx
Watermark post effect xxxx
Render Queue batch rendering system xxxx
Universal Sampler (GI-QMC) xxxx
Radiosity maps xxxx
Subsurface-Scatering xxx
Embree Integration xxx
Light Mapping xxxx
Normal Pass xxxx
Team Render (Number of Nodes) x (3) x (3) x (unlimited)
Team Render Server (Number of Nodes)   x (3) x (3) x (unlimited)
BiRender - Non-Photorealistic Rendering (Sketch and Toon & Hair)     x x
* Only available thru AE CINEMA 4D Layer
Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parametersxxxxx
Record dot animation of all animatable parametersxxxxx
Automatic keyframingxxxxx
Cappucino - realtime keyframing x
PowerSlider animation toolbar for playback and keyframe manipulationxxxxx
Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modesx*xxxx
F-Curve Snapshot and Reduced Modification curves xxxx
Constant Velocity option per trackxxxxx
Keyframe reduction xxxx
Keyframe baking xxxx
ASCII animation import xxxx
Non-linear animation / motion mixing system xxxx
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring xxxx
Driver tag x
XPresso - node-based Expression Editorx**xxxx
Virtual Walkthrough tool - first-person scene navigation and animation xx
Interaction Tag x x x x
Animation Dots x x x x
Motion Tracker x
* One Timeline window only
** Does not include the Python Node
Dynamic AnimationLitePrimeBroadcastVisualizeStudio
Basic particle system xxxx
Thinking Particles node-based particle system x
Rigid Body dynamics for MoGraph objects x x
Rigid Body dynamics x
Joints, Springs, Motors x
Soft Body dynamics x
Aerodynamics forces x
Plastic & Breaking Springs x
Breaking Connectors x
Cloth dynamics & dressing functions x
Hair dynamics x
Spline dynamics x
MoGraph ToolsLitePrimeBroadcastVisualizeStudio
Cloner object x x
Fracture objectx* x x
Matrix object x x
MoInstance object x x
MoText object x x
Tracer object x x
Spline Mask object xxxx
MoSpline parametric spline generator with L-system functionality x x
Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or Volume effectorsx* x x
PolyFX polygon fracture deformer x x
MoGraph Selection tag x x
Beat Shader x x
MoGraph Multi-shader x x
MoExtrude x x
* Fracture Object, Plain and Random Effectors only after registration
Character Animation ToolsLitePrimeBroadcastVisualizeStudio
Character object / autorigger x
CMotion - parametric walk system x
Joints with full dynamic IK xxxx
Skin Deformer supports linear, spherical and blended deformation based on joints xxxx
Weight Manager and tools xxxx
Auto weighting xxxx
PoseMorph morphing and hierarchical mixing system x
Mirror, Naming and Paint Tools xxxx
Weight effector xxxx
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry x
Tension tag x
Quaternion tag x
Point Cache tag xxxx
Muscle deformer x
Visual Selector x
Hair Simulation and RenderingLitePrimeBroadcastVisualizeStudio
Guide-based Hair system x
Hair instancing x
Feather object x
Fur system x
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots x
Hair dynamics x
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten x
Essential presets and demo scenesxxxxx
Advanced presets and demo scenes x
Broadcast Library, incl. materials, cameras and objects x x
Visualization Library, incl. materials, presets and architectural objects* xx
Lite Library, incl. materials, cameras and objects x x
Completely reworked Content Library   x x x x
*Some advanced procedural presets like Door, Window, and Staircase Builder are based on technologies that are not built into in the Visualize version and are therefore only available in Cinema 4D Studio