The Key to Ultimate Photorealism

Renderings will look even more realistic and exciting with Cinema 4D Visualize's advanced rendering functions.

Features such as Global Illumination, Physical Sky, depth-of-field, smoke, Ambient Occlusion and many others will bring your pictures and animations to life.

Physical Render Engine

Render with ultimate realism using the new Physical Render Engine in Cinema 4D. Use real camera settings like shutter speed and aperture to view the Project through the lens - with 3D depth of field, motion blur and more.

Render advanced effects like blurry reflections, Area shadows and Ambient Occlusion along with accurate depth of field and motion blur. The Physical Renderer’s shared image sampler samples the Project just once and shares the result between all these effects, reducing the incremental time required to render each effect and guaranteeing accurate results as the effect combine with one another. 

The Physical Renderer in Cinema 4D R15 uses Intel’s Embree raytracing engine whose highly optimized algorithms increase render power by up to 300% - without any reduction in image quality! The more complex a scene is, the more you get out of this increased power, regardless of which processor you’re using!

More Photorealism

Achieve an even more photorealistic look with the new, physically correct depth of field effect, which also lets you render objects that lie behind transparent surfaces. The new Physical Renderer now renders these objects directly in the image and not as a post effect.

Accurate 3D Motion Blur

Produce accurate 3D motion blur based on real optical parameters. Rotational motion is blurred properly because the full 3D animation data is used, and because the blur is produced at render time rather than as a post effect, it interacts properly with shadows, transparency and other Project elements.

Physical Camera

Imitate a photo or movie camera using focal length, f-stop and shutter speed or angle to dial in the depth of field and motion blur. You can optionally define the ISO or Gain, which combines with other camera settings to define the image's exposure. Simulate other flaws of real-life cameras such as lens distortion, vignetting and chromatic aberration for the ultimate photorealism.


Create eye-popping stereo 3D visuals using the complete stereoscopic workflow in Cinema 4D Release 13. Easily convert existing projects or create new stereo scenes using a few simple camera settings, and preview the stereo effect within the Viewport. Render the merged image or individual channels and preview the stereo effect within Cinema 4D’s Picture Viewer.

Stereo Camera and Rendering

A few simple settings convert any Cinema 4D camera into a stereo rig. Simply enable one of the stereo modes, define the eye-separation and convergence, and choose between parallel, off-axis, on-axis or radial placement. Safe regions can be defined manually or defined automatically by Cinema 4D. 

Real-time Stereo Display

Preview stereo effects in real-time by enabling the Stereoscopic mode for any view. Stereo previews can be displayed in Anaglyph, Side-by-Side, Interlaced or Active Shutter mode for compatibility with a variety of 3D monitors, projectors and glasses.

Advanced Material Settings

With SubPolygon Displacement (SPD) you can create awesome displacement effects and Subsurface Scattering can be used to simulate the scattering of light beneath the surface of objects to more accurately simulate materials such as wax, fluids, jewels, organic materials and skin.

PyroCluster uses particles to create stunning special effects like smoke, dust, fire and more. Combined with the power of Cinema 4D's particle systems, PyroCluster can create truly amazing special effects.

3D Like it's Drawn

The Sketch and Toon toolset in Cinema 4D has the ability to create non-photorealistic styles of 3D renderings. Not only architects and engineers will enjoy the clean and precise technical illustrations it provides. Artists will appreciate its ability to render 3D scenes as a quick scribble or charcoal sketch. A variety of settings make it easy to create illustrations ranging from halftone stills to cel-rendered animations. Comprehensive control and wide-ranging flexibility gives the user the opportunity to create almost any desired effect.

Network Power

Team Render is an all-new network rendering concept that uses peer-to-peer communication to distribute render tasks. Because there's no bottleneck at a central server, the assets required to render your scene get to each client quicker. This means clients spend time rendering instead of waiting for assets.

Utilize the power of your team to easily render the frames of an animation or to distribute the buckets of a still frame. Machines share the workload to calculate caches for Global Illumination, Ambient Occlusion and Subsurface Scattering so you can utilize advanced rendering features and still meet the deadline.

A Choice of 3rd-Party Renderers

Many 3rd-party developers offer their render engines for use in conjunction Cinema 4D.

Some of the renderers supported by Cinema 4D are:

  • 3delight (via CineMan*)
  • AIR (via CineMan*)
  • Arion Render
  • Arnold Render
  • FinalRender Stage 2
  • fryrender
  • Indigo Renderer
  • LuxRender
  • Maxwell Render
  • mental ray / iray (via m4d)
  • octane render
  • Pixar's RenderMan (via CineMan*)
  • VRay for C4D

Important Notice

Before purchasing a third-party renderer, please make sure that your Cinema 4D version is supported. Also, before upgrading or purchasing a Cinema 4D version, please make sure that your preferred render engine is available. Additionally, not all features of Cinema 4D may be supported by third-party renderers. MAXON assumes no liability whatsoever for non-functioning configurations or features. Please consult the respective renderer's manufacturer before you purchase.

* CineMan is a feature of Cinema 4D Visualize and Studio that translates the entire Cinema 4D Project, including lights and materials, to a RenderMan-complaint RIB file and controls certain features of the renderer.