Muscle System

In MOCCA 3 not only the skeleton deforms the mesh, the muscles deform it as well. Having muscles under your character's skin automatically creates a much more realistic animation.

Muscles are 'pinned' to the skeleton and act like real ligaments.

The movement of the sekeleton will automatically cause the muscles to bulge and stretch accordingly. You can easily adjust the muscles' contraction or relaxation states by adjusting the muscle parameters.

For even more realism, ligaments (the pins) can be attached far away from the muscles. As in reality, the muscles that move the fingers are actually located near the elbow.