
Muscle System
In MOCCA 3 not only the skeleton deforms the mesh, the muscles deform it as well. Having muscles under your character's skin automatically creates a much more realistic animation.
Muscles are 'pinned' to the skeleton and act like real ligaments.
The movement of the sekeleton will automatically cause
the muscles to bulge and stretch accordingly. You can easily adjust the muscles' contraction or
relaxation states by adjusting the muscle parameters.