
Rigid Body Dynamics
This mode is used to simulate rigid bodies, i.e. solid objects like wood or metal.
With rigid bodies you assign a collistion method (spherical, ellisoid or full). which affects the accaracy with which an object collides with others.
Add properties such as mass or friction to define how Dynamics should affect a particular object. Objects can also be connected via springs. When animated, Dynamics will automatically calculate the correct behavior! To make calculations faster you can you proxy objects, which will require less memory.
