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CINEMA 4D - State-of-the-Art Technology for 3D Graphics

From the very beginning, MAXON has always been one of the first developers of 3D software to integrate important new technologies into its applications. MAXON demonstrated its ability to create fast, stable and easy to learn applications with its very first product. Multiprocessor support, multithreading, hyperthreading and DualCore support are just a few of the technologies MAXON has integrated into its applications over the years.

Intel Mac
Thanks to MAXON CINEMA 4D's modular development technology MAXON was able to release a Universal Binary version immediately following Apple's shipping of its new DualCore-processor iMacs. MAXON is the first developer worldwide to make a Universal Binary version available - and Apple users can already take advantage of the power of their new Intel-based Macintosh computers.

64-Bit Version and Multicore
MAXON released a 64-bit version of CINEMA 4D immediately following the availability of the Windows 64-Bit Edition in 2005. Professional users in particular were able to quickly benefit from the up to 1 TeraByte of available RAM on systems running with Windows Server technology as well as an overall speed increase of around 20%.

CINEMA 4D users benefited from an average increase in performance of 80% in 2005 as the first DualCore systems were introduced. This only served to underscore and reinforce CINEMA 4D's position as one of fastest renderers on the market.

Intel Hyperthreading Technology
Intel introduced hyperthreading technology in 2003. This technology was quickly integrated into CINEMA 4D and provided the render engine with even more power.

95% OS-Autonomous Code
2002 marked the release of CINEMA 4D R8, whose code was 95% OS-autonomous. This made updating and adapting the software easier and decidedly faster. This milestone has remained an advantage for CINEMA 4D ever since.

MAC OS X Native
In 2001 MAXON introduced a Mac OS X native version of CINEMA 4D and thus became the first developer worldwide to release a professional 3D application of this kind.

Painting on a Rendered Image - In Real-Time
A further milestone for the year 2000 was the introduction of MAXON's BodyPaint 3D, the first real-time 3D painting tool. This groundbreaking application lets users paint on rendered images using MAXON's own Raybrush technology. This unique feature still lets BodyPaint 3D stand in a league of its own.

Completely Customizable Interface and Unicode
Also in 2000, CINEMA 4D Release 6 was made available. One of its preeminent improvements was the completely customizable GUI, unmatched in its flexibility. Even today, CINEMA 4D remains one of the few applications with such a high degree of flexibility in the configuration of its GUI.

Setting the De Facto Standard for Real-World Speed Tests
In 2000, MAXON introduced its free benchmarking tool, CINEBENCH, specially created for real-world speed testing. Numerous trade journals have since made CINEBENCH their standard benchmarking tool for testing.

MAXON Introduces TCP-IP-Based Network Renderer, NET-Render
NET Render stirred up the market in 1998 with such one-of-a-kind features as browser administration, automatic load balancing and safe recovery.

MultiThreading and Multiprocessing
1997 was the year PCs were given multithreading capability - which was, of course, quickly supported by CINEMA 4D. Multiprocessing was possible on up to 16 CPUs simultaneously - scalable to 190% on dual CPUs and 370% on quad CPUs. This capability was invaluable in speeding up the completion of major production jobs and helped put CINEMA 4D on the path to success.

1996 - CINEMA 4D Released for Windows and Macintosh Operating Systems
MAXON's products started on their path to success in 1996 with the release of CINEMA 4D for Windows and Macintosh Operating systems. Even then, speed, stability and easy learnability were CINEMA 4D trademarks, as was its cross-platform compatibility.