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"We worked under great time pressure, and with tight deadlines on a daily basis. With the help of CINEMA 4D and its excellent compatibility with Adobe After Effects we were able to meet these challenges."
Martin Kornmesser,
Art Director, European Space Agency
UV Tools - Unwrap UVs Faster and More Cleanly
CINEMA 4D Release 10.5 adds UV unwrapping using the powerful ABF algorithm, for faster and more clean unwrapping of organic meshes. This new weapon joins an arsenal of UV editing tools available in CINEMA 4D and BodyPaint 3D, including LSCM mapping, optimal mapping and projection-based mapping.
A good UV mesh balances the size of a each UV to its respective polygon, while keeping neighboring UVs evenly sized. The ABF algorithm relaxes the UV mesh into a compromise between these two conflicting ideals resulting in a clean, paintable mesh.
The images below helps illustrate the difference between an LSCM and ABF solution when unwrapping UVs.
NEW in CINEMA 4D R10.5


