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Modeling

The first step in most 3D projects is creating the objects that will be used in the scene. The most basic shapes are provided in MAXON CINEMA 4D as parametric primitives whose paramters like size, fillet and orientation are easily adjustable. Parametric objects can be used as they are or they can be converted to polygons to serve as a basis for more complex objects. A number of deformers and other generators can be used in conjunction with objects. Their non-linear construction history makes it easy to adjust items as the scene progresses. Splines can be used as the basis for extrudes, lofts, lathes and sweeps, all of which can be adjusted dynamically in real- time and even animated.

CINEMA 4D's extensive polygon modeling tools are essential when creating more complex objects. Automatic and tweak selection modes make it easy to select any element, regardless of the current editing mode and interactive highlighting lets you preview selections and other actions. Polygon tools provide real-time feedback and tasks such as extrusions and bevels can be updated dynamically. A powerful knife tool works in conjunction with n-gons to easily cut holes, planes and paths into objects. The Stitch and Sew tool makes it easy to close holes between objects. With the Brush and Magnet tools you can easily paint point deformations for more organic objects.

Add the finishing touch to your polygonal models with HyperNURBs. This weighted subdivision surface tool smoothes basic polygonal models for a more organic touch.

Whether your scenes are real-world or out-of-this-world, CINEMA 4D's powerful modeling tools provide the building blocks for your imagination.

Modeling With N-Gons
CINEMA 4D lets you work with n-gons - polygons with unlimited edges. This helps you achieve a much clearer overview of even the most complex models.