Material System
Every 3D artist knows a comprehensive material system is key to creating realistic and convincing 3D images. Whether it is artificial or natural materials you are creating, MAXON CINEMA 4D's material system provides incredible control over the properties of your 3D objects. You can easily define an object's color, diffusion, luminance, transparency, reflection, environment, fog, bump, alpha, specular, glow, displacement and illumination properties.
Normal Maps
This is a technology that, until now, has been used primarily in game development, where
it is important to be able to give a low-poly object a high-res look.
Contrary to normal bump maps that only contain height information in the Z-axis, Normal
maps contain height information for the X, Y and Z-axes. This results in much more realistic surfaces and lighting with low-poly objects.
It Doesn’t Get Any Easier Than This
One of the outstanding features of the CINEMA 4D Baker is its ability to create Normal
maps from displacements. Normally, you would have to create a high-poly object as
a reference from which to generate a Normal map for a low-poly object. With the CINEMA 4D Baker, though,
you can create Normal maps using SubPolygonDisplacement*. You will not get faster results anywhere.
The Baker offers even more new possibilities. You can also "bake" the Ambient Occlusion function and add this data to the diffusion map*.
The basis for most channels is a texture or shader. For textures, CINEMA 4D supports most popular image formats including
layered PSD files and QuickTime or AVI movie files. An wide range of 2D and 3D volumetric shaders
make it easy to create procedural aspects of any surface and easily simulate glass, wood, metal or almost any
other surface. Using the filter and layer shaders you can easily combine images, shaders and filter effects.
You can also paint details directly on objects in 3D for the ultimate control.
Material magic makes your scenes come alive, and CINEMA 4D provides the tools to make your real-world projects look like a reality.
*Subpoly Displacement is part of the Advanced Render module.




