Purple color indicates new feature | ||||
Platform |
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Cross-platform support for Mac & Windows | x | x | x | x |
64-bit architecture | x | x | x | x |
Outstanding stability | x | x | x | x |
OpenGL 3.0 support (Windows only, needs compatible driver and hardware) | x | x | x | x |
Extensive API: C++, Python, C.O.F.F.E.E. | x | x | x | x |
Interface & Workflow | ||||
Context-sensitive, fully-searchable HTML help | x | x | x | x |
Multiple projects open at once | x | x | x | x |
Customizable toolbars / layouts / menus | x | x | x | x |
Light and dark interface schemes | x | x | x | x |
Unlimited view windows | x | x | x | x |
Head-up display | x | x | x | x |
Custom pop-up menu | x | x | x | x |
Non-modal tools with realtime feedback | x | x | x | x |
Collapsible Managers & Palettes | x | x | x | x |
Selection / display filters | x | x | x | x |
Custom User Data per object | x | x | x | x |
Doodle viewport annotation tool | x | x | x | x |
Layer system for object & material management | x | x | x | x |
Enhanced XRef external instancing / referencing system | x | x | x | x |
Tablet support for Wacom and other pen tablets | x | x | x | x |
3dconnexion 3DMouse support | x | x | x | x |
Stereo Display in Editor | x | x | x | x |
Data Exchange / Format Support | ||||
Quicktime support | x | x | x | x |
AVI support | Win | Win | Win | Win |
Image formats - float with layers: PSD, TIFF, OpenEXR | x | x | x | x |
Image formats - float: HDR, DPX, RLA, RPF | x | x | x | x |
Image formats: BMP, IFF, JPG, PICT, PNG, TARGA | x | x | x | x |
Quicktime VR object, panorama | x | x | x | x |
After Effects compositing exchange with 3D data | x | x | x | x |
Apple Motion compositing exchange with 3D data | x | x | x | x |
Apple Final Cut Pro compositing exchange | Mac | Mac | Mac | Mac |
Combustion compositing exchange | x | x | x | x |
Digital Fusion compositing exchange | Win | Win | Win | Win |
Shake compositing exchange | x | x | x | x |
Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, SRL, VRML2, OBJ formats, COLLADA | x | x | x | x |
IGES importer |
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| x | x |
Okino connection - seamless CAD file import via optional PolyTrans software (Windows only) |
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| x | x |
BodyPaint 3D exchange - 3ds Max | x | x | x | x |
BodyPaint 3D exchange - Maya | x | x | x | x |
BodyPaint 3D exchange - Softimage | x | x | x | x |
BodyPaint 3D exchange - LightWave 3D | x | x | x | x |
Modeling Tools | ||||
Parametric object primitives | x | x | x | x |
Parametric spline primitives | x | x | x | x |
Extrude, Lathe, Loft, Sweep NURBS | x | x | x | x |
Polygonal modeling tools with N-gon support | x | x | x | x |
HyperNURBs subdivision surfaces | x | x | x | x |
Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect | x | x | x | x |
Deformers: Bend, Twist, Bulge, Shear, Taper, FFD, Formula, Wind, Explosion, Melt, Shatter, Wrap, Polygon Reduction, Spherify, Spline Rail, Spline Deformer | x | x | x | x |
Displacement Deformer | x | x | x | x |
Collision Deformer | x | x | x | x |
Camera Deformer | x | x | x | x |
Smoothing Deformer | x | x | x | x |
Spline Wrap Deformer | x | x | x | x |
Shrinkwrap Deformer | x | x | x | x |
UV Editing | ||||
UV editor | x | x | x | x |
Interactive UV mapping by projection types | x | x | x | x |
Optimal UV mapping to automatically remove seams | x | x | x | x |
LSCM unwrapping and relaxing | x | x | x | x |
ABF unwrapping and relaxing | x | x | x | x |
Materials & Texturing | ||||
14 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Specular Color, Glow, Displacement | x | x | x | x |
Transparency with absorption, total internal reflections, exit reflections | x | x | x | x |
Blurry reflections and transparencies | x | x | x | x |
Normal Maps: tangent, object or world | x | x | x | x |
displacement: intensity (centered), red/green and RGB | x | x | x | x |
Choose Photoshop PSD layers per usage | x | x | x | x |
Animated textures (MOV, AVI, sequence) with viewport preview | x | x | x | x |
Selectable viewport resolution and channel display per material | x | x | x | x |
Shading Models: Phong, Blinn, Oren-Nayar | x | x | x | x |
Fresnel Shader incl. physicall correct IOR | x | x | x | x |
Noise Procedural Shader with 32 different noise algorithms | x | x | x | x |
Layer Shader | x | x | x | x |
Proximity-based Proximal Shader | x | x | x | x |
Procedural surface shaders | x | x | x | x |
Texture baking: surface color, illumination, ambient occlusion, normals, displacement and more | x | x | x | x |
Sub-polygon displacement |
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| x | x |
New Sub-surface scattering |
| x | x | x |
Terrain Mask Shader |
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| x | x |
Brick Shader | x | x | x | x |
Pavement Shader | x | x | x | x |
Sketch & Toon Art Shader |
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| x | x |
Sketch & Toon Hatch Shader |
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| x | x |
Sketch & Toon Spots (Halftone) Shader |
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| x | x |
3D Painting with layers, all blend modes and Photoshop file compatibility | x | x | x | x |
Multibrush painting of multiple material channels in single stroke | x | x | x | x |
Raybrush painting directly onto rendered result | x | x | x | x |
Projection painting | x | x | x | x |
Exchange projections with Photoshop | x | x | x | x |
camera mapping | x | x | x | x |
ProjectionMan camera mapping workflow tool | x | x | x | x |
Lighting | ||||
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot | x | x | x | x |
Hard, Soft, Area Shadows | x | x | x | x |
Visible, Volumetric and Inverse Volumetric Lighting | x | x | x | x |
Noise within light illumination or visibility | x | x | x | x |
Include/exclude light diffusion, specular, shadow per object | x | x | x | x |
Custom lens flares | x | x | x | x |
Caustics |
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| x | x |
Colortemperature in Kelvin | x | x | x | x |
Photometric brightness setting in Candela and lumen | x | x | x | x |
Support of IES light data |
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| x | x |
Rendering | ||||
Render up to 128,000 pixels square / 32 bits per pixel | x | x | x | x |
Bucket rendering | x | x | x | x |
Render Instances | x | x | x | x |
Color profile support | x | x | x | x |
Camera White Balance | x | x | x | x |
Linear Workflow | x | x | x | x |
Adaptive anti-aliasing | x | x | x | x |
Multi-Pass output | x | x | x | x |
Object buffers - specify unique alpha channels per object | x | x | x | x |
Ambient Occlusion | x | x | x | x |
Global Illumination (IR, QMC, Mixed) |
| x | x | x |
Physical Renderer with physical camera, high qualitiy depth of field, high quality motion blur |
| x | x | x |
Stereo Rendering | x | x | x | x |
Depth of Field post effect |
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| x | x |
Vector Motion Blur post effect |
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| x | x |
CineMan Renderman-compliant bridge |
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| x | x |
Sketch and Toon non-photorealistic rendering |
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| x | x |
Pyrocluster volumetric particle rendering |
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| x | x |
Physical Sky - realistic sky shading with 2D and 3D clouds, accurate sun and star positions, fog and atmosphere effects |
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| x | x |
3D Sound Rendering | x | x | x | x |
Picture Viewer with RAM playback (including sound), history, AB compare, new animation AB compare, histogram, layer view, color correction, subsequent stereoscopic editing, full screen mode | x | x | x | x |
Watermark post effect | x | x | x | x |
Render Queue batch rendering system | x | x | x | x |
Network rendering clients | 3 | 3 | unlimited |
Animation | ||||
Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters | x | x | x | x |
Record-dot animation of all animatable parameters | x | x | x | x |
Automatic keyframing | x | x | x | x |
Cappucino - realtime keyframing |
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| x |
PowerSlider animation toolbar for playback and keyframe manipulation | x | x | x | x |
Timeline - up to four timelines windows with customizable track display and dopesheet or F-Curve view modes | x | x | x | x |
F-Curve Snapshots and Reduced Modification Curves | x | x | x | x |
Constant Velocity option per track | x | x | x | x |
Keyframe reduction | x | x | x | x |
Keyframe baking | x | x | x | x |
ASCII animation import | x | x | x | x |
Non-linear animation / motion mixing system | x | x | x | x |
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring | x | x | x | x |
Driver tag |
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| x |
XPresso - node based expression editor | x | x | x | x |
Virtual Walkthrough tool - first-person scene navigation and animation |
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| x | x |
Dynamic Animation | ||||
Basic particle system | x | x | x | x |
Thinking Particles node-based particle system |
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| x |
Rigid Body dynamics (limited to MoGraph objects) |
| x |
| x |
Rigid Body Dynamics |
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| x |
Joints, Springs, Motors |
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| x |
Soft Body Dynamics |
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| x |
Cloth dynamics & dressing functions |
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| x |
Hair dynamics |
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| x |
Spline dynamics |
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| x |
MoGraph Tools | ||||
Cloner object |
| x |
| x |
Fracture object |
| x |
| x |
Matrix object |
| x |
| x |
MoInstance object |
| x |
| x |
MoText object |
| x |
| x |
Tracer object |
| x |
| x |
Spline Mask object | x | x | x | x |
MoSpline parametric spline generator with L-system functionality |
| x |
| x |
Effect Position, Scale, Rotation, Color, Time via Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Inheritance, Sound, Spline, Step, Target, Time or Volume |
| x |
| x |
PolyFX polygon fracture deformer |
| x |
| x |
MoGraph Selection tag |
| x |
| x |
Beat Shader |
| x |
| x |
Multi-shader - affect texture based on clone color |
| x |
| x |
Extrude Deformer |
| x |
| x |
Character Animation Tools | ||||
Character Object / Autorigger |
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| x |
CMotion - parametric walk system |
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| x |
Joints with full dynamic IK | x | x | x | x |
Skin Deformer supporting linear, spherical and blended deformation based on joints | x | x | x | x |
Weighting Manager and tools | x | x | x | x |
Auto Weighting | x | x | x | x |
PoseMorph morphing and hierarchical mixing system |
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| x |
Mirror tool | x | x | x | x |
Naming tool | x | x | x | x |
Paint tool | x | x | x | x |
Weight Effector | x | x | x | x |
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry |
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| x |
Cluster Deformer | x | x | x | x |
Morph Deformer |
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| x |
Jiggle Deformer | x | x | x | x |
Tension tag |
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| x |
Quaternion tag |
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| x |
Point Cache tag | x | x | x | x |
Muscle Deformer |
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| x |
Point Cache Deformer | x | x | x | x |
Correction Deformer | x | x | x | x |
Surface Deformer | x | x | x | x |
Mesh Deformer | x | x | x | x |
Squash & Stretch Deformer | x | x | x | x |
New Visual Selector |
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| x |
Hair Simulation and Rendering | ||||
Guide-based Hair system |
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| x |
Hair instancing |
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| x |
Feather object |
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| x |
Fur system |
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| x |
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots |
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| x |
Hair dynamics |
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| x |
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten |
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| x |
Content | ||||
Essential presets and demo scenes | x | x | x | x |
Advanced presets and demo scenes |
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| x |
Broadcast Library incl. materials, cameras and objects |
| x |
| x |
Visualization Library incl. materials, presets and architectural objects |
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| x | x |