All New Features of CINEMA 4D Release 13

  • New Physical Renderer.
  • Physical Camera settings.
  • New Subsurface Scattering Shader.
  • Stereoscopic render settings.
  • New, improved XRefs.
  • New Collisions deformer.
  • New muscle system has been integrated.
  • The CMotion object generates walk cycles and other cyclical, parametric animations.
  • Assigning an animation path according to the layer color.
  • Display in the Viewport can, in consideration of linear workflow, be turned off.
  • Stereoscopic settings for the Viewports.
  • Camera modes can also be switched directly via commands.
  • 2 new Viewport options.
  • Renaming the HUD.
  • Tabs can be arranged vertically.
  • New options in Customize Commands Manager.
  • Project files now have preview images.
  • Defined keyframe interpolation now in Project Settings.
  • Improved camera navigation in the Viewport.
  • 2 new Project settings for XRefs.
  • Support for COLLADA 1.5
  • 2 new FBX import options.
  • New FBX export option for baking animation tracks.
  • New rotation order parameter for minimizing gimbal lock.
  • Font selection now with preview.
  • Optimized HyperNURBS weighting.
  • Mesh-Deformer: Cage objects no longer have to be closed volumes.
  • A new parameter for defining the blur plane for depth of field.
  • New Far Clipping camera setting.
  • Stereoscopic camera settings.
  • New XRef commands for creating/editing XRef objects.
  • The out-of-view indicator indicates the direction in which selected objects lie outside of the Viewport.
  • Automatic tweak mode for quickly adjusting objects, points, edges or polygons.
  • Edge loop selection via double-click.
  • Simple selection path.
  • Selecting related polygon groups via double-click.
  • The naming tool can now automatically number names sequentially.
  • Object Axis mode has been renamed to Axis mode and offers new functions as a temporary modeling axis.
  • Expanded functionality for and CTRL keys for the Move tool.
  • The Move tool’s Axis Extension helps to accurately model/position objects.
  • Variable speed for Scale tool; scale axis.
  • The Rotation tool’s Axis Extension helps to accurately model/position objects.
  • New options for moving, rotating, scaling and selecting objects.
  • New modeling workflow with hotkeys.
  • Several commands’ options can be defined separately.
  • New command for creating separate objects from polygon groups.
  • Command for changing the order of a polygons points.
  • The number of repetitions can now be defined for animation tracks.
  • Time Tracks can be automatically be set to the length of the corresponding animation track.
  • New keyframe option.
  • Multiple selection of Timeline Markers, easy renaming via double-click.
  • An explanatory text can be added to Timeline Markers.
  • Two new commands for key tangents.
  • New Keep Visual Angle key property.
  • New Check Textures option for Render Queue.
  • OpenEXR now supports multiple channels and offers 2 new compression options.
  • After Effects supports Stereoscopy and Stage object.
  • Re-organization of antialiasing filter, incl. new options.
  • New Watermark Post Effect for including information in image.
  • Several new commands for placing objects onto surfaces, replacing objects and placing objects hierarchically.
  • New Bind tool options
  • The Joints list can be arranged and filtered in the Weight tool.
  • Weight Manager: baking Effectors also takes Joint falloff into consideration.
  • Workflow improvement for weighting.
  • Weight values can be rounded according to Auto Weight values.
  • Improved auto weighting
  • Weight tool displays selected Joints in any desired color.
  • Joint icons can be colored according to their weight.
  • Joints now have a falloff functionality.
  • Pose Morph Tag: morph targets can be organized in folders in Animation mode.
  • New IK Spline option
  • The Point Cache tag can now also bake object position, scale and rotation.
  • Point Cache tag: Loops can be blended together.
  • Reworked Visual Selector.
  • C.O.F.F.E.E. and Python have been re-arranged in a common menu, Script Manager, etc.
  • New motion blur mode for Physical Renderer.
  • In the Protection tag you can now define per axis or region how an object can be moved, rotated or scaled.
  • GI Area light option for Physical Renderer’s GI mode.
  • New physically correct Fresnel effect.
  • A texture can be used for each color in the Tile Shader.
  • Improved methods for generating dirt on brick walls.
  • New button type.
  • Function graphs improved and adapted to Timeline F-Curves.
  • New filter in XPresso tool.
  • New parameter for Matrix 2HPB Operator.
  • New double-click functionality in Picture Viewer.
  • Picture Viewer’s background color can be changed (for better viewing of rendered image).
  • Stereoscopic settings in Picture Viewer for subsequent stereoscopic editing.
  • Single frames of two separate animations can now be compared in the Picture Viewer.
  • The Content Browser now uses the same view settings for all folders.
  • In addition to enhanced native .wav and .aiff QuickTime import, CINEMA 4D can also import .mp3, .aac and other sound formats.
  • New Terrain Mask shader for creating snow-covered or overgrown landscapes.
  • Improved time and date functionality.
  • New CNurbs option.
  • The new muscle system has its own deformer.
  • The CMotion Step object is used to fine-tune automatically generated CMotion step cycles.
  • The Character Component tag is the basis for creating a character.
  • Several new commands for creating and editing character templates and components.
  • Use the Character object to quickly generate character rigs.
  • New Python Effector for MoGraph functionaliy.
  • New Multi Shader mode for creating mosaic images.
  • Several new Multi Shader commands.
  • The NET client now also has Preferences settings, for example for defining texture paths.
  • New mode for Art Shader; the Shader will now be displayed in realtime in the Viewport (in Enhanced OpenGL mode).
  • Maya now also accepts UV coordinates modified in BodyPaint 3D.