
- New Physical Renderer.
- Physical Camera settings.
- New Subsurface Scattering Shader.
- Stereoscopic render settings.
- New, improved XRefs.
- New Collisions deformer.
- New muscle system has been integrated.
- The CMotion object generates walk cycles and other cyclical, parametric animations.
- Assigning an animation path according to the layer color.
- Display in the Viewport can, in consideration of linear workflow, be turned off.
- Stereoscopic settings for the Viewports.
- Camera modes can also be switched directly via commands.
- 2 new Viewport options.
- Renaming the HUD.
- Tabs can be arranged vertically.
- New options in Customize Commands Manager.
- Project files now have preview images.
- Defined keyframe interpolation now in Project Settings.
- Improved camera navigation in the Viewport.
- 2 new Project settings for XRefs.
- Support for COLLADA 1.5
- 2 new FBX import options.
- New FBX export option for baking animation tracks.
- New rotation order parameter for minimizing gimbal lock.
- Font selection now with preview.
- Optimized HyperNURBS weighting.
- Mesh-Deformer: Cage objects no longer have to be closed volumes.
- A new parameter for defining the blur plane for depth of field.
- New Far Clipping camera setting.
- Stereoscopic camera settings.
- New XRef commands for creating/editing XRef objects.
- The out-of-view indicator indicates the direction in which selected objects lie outside of the Viewport.
- Automatic tweak mode for quickly adjusting objects, points, edges or polygons.
- Edge loop selection via double-click.
- Simple selection path.
- Selecting related polygon groups via double-click.
- The naming tool can now automatically number names sequentially.
- Object Axis mode has been renamed to Axis mode and offers new functions as a temporary modeling axis.
- Expanded functionality for and CTRL keys for the Move tool.
- The Move tool’s Axis Extension helps to accurately model/position objects.
- Variable speed for Scale tool; scale axis.
- The Rotation tool’s Axis Extension helps to accurately model/position objects.
- New options for moving, rotating, scaling and selecting objects.
- New modeling workflow with hotkeys.
- Several commands’ options can be defined separately.
- New command for creating separate objects from polygon groups.
- Command for changing the order of a polygons points.
- The number of repetitions can now be defined for animation tracks.
- Time Tracks can be automatically be set to the length of the corresponding animation track.
- New keyframe option.
- Multiple selection of Timeline Markers, easy renaming via double-click.
- An explanatory text can be added to Timeline Markers.
- Two new commands for key tangents.
- New Keep Visual Angle key property.
- New Check Textures option for Render Queue.
- OpenEXR now supports multiple channels and offers 2 new compression options.
- After Effects supports Stereoscopy and Stage object.
- Re-organization of antialiasing filter, incl. new options.
- New Watermark Post Effect for including information in image.
- Several new commands for placing objects onto surfaces, replacing objects and placing objects hierarchically.
- New Bind tool options
- The Joints list can be arranged and filtered in the Weight tool.
- Weight Manager: baking Effectors also takes Joint falloff into consideration.
- Workflow improvement for weighting.
- Weight values can be rounded according to Auto Weight values.
- Improved auto weighting
- Weight tool displays selected Joints in any desired color.
- Joint icons can be colored according to their weight.
- Joints now have a falloff functionality.
- Pose Morph Tag: morph targets can be organized in folders in Animation mode.
- New IK Spline option
- The Point Cache tag can now also bake object position, scale and rotation.
- Point Cache tag: Loops can be blended together.
- Reworked Visual Selector.
- C.O.F.F.E.E. and Python have been re-arranged in a common menu, Script Manager, etc.
- New motion blur mode for Physical Renderer.
- In the Protection tag you can now define per axis or region how an object can be moved, rotated or scaled.
- GI Area light option for Physical Renderer’s GI mode.
- New physically correct Fresnel effect.
- A texture can be used for each color in the Tile Shader.
- Improved methods for generating dirt on brick walls.
- New button type.
- Function graphs improved and adapted to Timeline F-Curves.
- New filter in XPresso tool.
- New parameter for Matrix 2HPB Operator.
- New double-click functionality in Picture Viewer.
- Picture Viewer’s background color can be changed (for better viewing of rendered image).
- Stereoscopic settings in Picture Viewer for subsequent stereoscopic editing.
- Single frames of two separate animations can now be compared in the Picture Viewer.
- The Content Browser now uses the same view settings for all folders.
- In addition to enhanced native .wav and .aiff QuickTime import, CINEMA 4D can also import .mp3, .aac and other sound formats.
- New Terrain Mask shader for creating snow-covered or overgrown landscapes.
- Improved time and date functionality.
- New CNurbs option.
- The new muscle system has its own deformer.
- The CMotion Step object is used to fine-tune automatically generated CMotion step cycles.
- The Character Component tag is the basis for creating a character.
- Several new commands for creating and editing character templates and components.
- Use the Character object to quickly generate character rigs.
- New Python Effector for MoGraph functionaliy.
- New Multi Shader mode for creating mosaic images.
- Several new Multi Shader commands.
- The NET client now also has Preferences settings, for example for defining texture paths.
- New mode for Art Shader; the Shader will now be displayed in realtime in the Viewport (in Enhanced OpenGL mode).
- Maya now also accepts UV coordinates modified in BodyPaint 3D.