New Settings for the Cloner Object
The powerful Cloner object is at the center of many MoGraph setups thanks to its ability to create object clones and place them in various shapes. New settings for the Cloner object make it easier for you to manipulate the cloned objects it generates. For example, you can now use a tunnel shape for more control over the clones' positions. New animation modes have also been added, providing you with even more ways to animate clones.

C.O.F.F.E.E. Effector

New C.O.F.F.E.E. Effector
Good news for the programmer in you: CINEMA 4D's programming language, C.O.F.F.E.E., now gives you access to many of your MoGraph clones' parameters via the new C.O.F.F.E.E. Effector. Create spectacular effects that were previously impossible to create with just a few lines of code.

 

 

Improved Effectors
A number of MoGraph's Effectors have been improved. You now have much more control over arranging, animating and deforming objects that are based on splines thanks to the new Rail Spline support for the Spline Wrap object and the Spline Effector. Additionally, the Random Effector's new Sorted mode gives you much more control over the arrangement of cloned objects when mixing different types of clones, especially when you want only one of each type of clone.

Think of a deck of playing cards, for example, where each card is a clone. Naturally, you want one of each card (ace of spades, queen of diamonds, etc.) to be generated by the cloner so that when you use MoGraph to spread the pack of cards, it looks like a genuine shuffled pack with no duplicate cards. By combining the new Sorted mode with the Multi Shader you can ensure that there is one and only one of each card arranged in a random order.