Faster Multi-Core Rendering
Get CINEMA 4D Release 11.5 and you'll exploit the raw power of your multi-core computer. CINEMA 4D's renowned render engine has been fine-tuned so that your scenes will, on average, render quicker than ever before. Here's what's new:
Up to Seven Times Faster Subpolygon Displacement Calculation
Do your renders sometimes have surfaces that look too clean and perfect - and obviously computer-generated? Could the roof tiles on your 3D house do with sticking out a bit so that they look like the individual, imperfect surfaces that real tiles are?
CINEMA 4D's subpolygon displacement feature, which was introduced in Release 9, enables you to give surfaces an incredible amount of detail, using simple textures and shaders. It works even if the object you apply it to only has a few polygon surfaces. It's like a bump map on steroids...
What's new is that this fantastic effect is prepared much faster - up to seven times faster on a quad-core machine, for example, allowing you to use this feature much more often.
Render Up To Billions of Polygons Faster with Less RAM
When you are working with very complex scenes, chances are you'll have multiple copies of some of the objects in the scene - such as 1,000 copies of the same chair in a scene of a grand hall.
In CINEMA 4D Release 11.5, memory handling has been vastly improved for these object copies (i.e. instances, arrays, clones or duplicates). So much so that you can now render billions of polygons on a modestly-equipped computer.
Dense forests, crowds, cities... previously, these would have eaten up enormous amounts of memory and processing power. The question is: What could you do with lots of in your scene?
An added bonus is that CINEMA 4D now requires significantly less time to prepare the clones for rendering.
New Bucket Rendering and Faster Antialiasing
CINEMA 4D doesn't render your scenes in lines anymore. It renders them in tiles called "buckets". The advantages are improved memory handling and faster rendering.
And on the subject of faster rendering - a new hybrid antialiasing mode greatly speeds up the rendering of highly-detailed surfaces.


