July 14, 2009

GoZ connects CINEMA 4D and ZBrush

Seamless connectivity offers perfect workflow between both applications



Good news for 3D artists who use ZBrush and CINEMA 4D. Now GoZ, developed by the makers of ZBrush, Pixologic, offers seamless connectivity between ZBrush and CINEMA 4D, allowing for easy file exchange in both directions.

As Pixologic states, "With GoZ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ will transfer your mesh to CINEMA 4D, and instantly set up all the appropriate material setups for you. Upon sending your mesh back to ZBrush, GoZ will automatically remap the existing high-resolution details to the incoming mesh. GoZ will take care of simple operations such as correcting points & polygons order as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further modifications."

Currently available for the Mac OS version of ZBrush 3.2, GoZ will also be made available for Windows with the release of ZBrush 4.

For more information and for a free download of the Macintosh plugin, visit http://www.gozbrush.com/