R11.528 Changes

In total this update contains over 300 individual refinements and new functions. Over all the improvements are:

  • ENHANCED STABILITY
  • IMPROVED DIALOG AND MANAGER LAYOUTS
  • REDRAW AND DISPLAY FIXES
  • MEMORY LEAK FIXES

Additional improvements in specialized sections contain:

UPDATER AND INSTALLER

  • Easier update process on Windows systems (no admin password needed every time)
  • Updater maintains default language even after multi language updates

INTERFACE

  • Various click zones improved
  • Minor render region problems fixed
  • Sound displayed in PowerSlider now marked in menu
  • Calculation in edit fields could sometimes display incorrect results - fixed
  • Activated tab stays selected when Attribute Manager is duplicated
  • Manage User Data dialog now has a Cancel button
  • NET Render Client, Server and License Server now use the red window button to quit (Mac only)

OPENGL

  • Display error with MoSpline object fixed
  • Display problem with Textures across multiple clones in Enhanced OpenGL fixed

COLLADA

  • Enhanced stability when reading DAE files
  • Improved speed when importing large number of splines

FBX

  • new - Now supports FBX 2010.2
  • Support for older FBX version (5 and 6) restored
  • new - Multiple material and selection tags now supported
  • "Export as text" option now overrides "embed textures" option
  • Improved stability when loading fbx files
  • Normal tag created on FBX import corrected
  • Now selection tags are properly exported

MODELING

  • new - Live selection radius now highlighted during preview
  • Position Track to Spline accuracy improved
  • Soft Selection preview redraw fixed
  • Improved connect functionality when using the Phong tag
  • Previous behavior of Formula Object restored
  • Possible problems with FFD objects that could result in broken geometry fixed
  • new - Open Type Fonts (OTF) now supported

MATERIALS

  • Neutral default colors for backlight, Danel and Lumas shaders
  • Renaming of shaders in Layer shader fixed
  • Fixed a problem that could create false results when using the "double knots" function on gradients
  • Noise space setting fixed
  • Alpha channel problem in Fire shader fixed
  • Fixed a problem where a black line could appear on a object's edge when using alpha channels
  • Blend modes in the Layer shader can now be cycled with the up/down arrow keys
  • Correct dragging behavior of images or movies from Content Browser into scene restored

3D PAINTING

  • Painting a layer mask in projection mode now working correctly
  • Correct interactive mapping behavior restored
  • Blending mode "pin light" now correctly supported

PROJECTIONMAN

  • Double-clicking a camera in Projection Man now activates the camera in the editor
  • Reload Bitmap problem fixed
  • To Photoshop command fixed

XREFS

  • Visibility state in Editor is now also used in XRefs
  • Improved behavior when Null Objects are used in editable XRefs

HAIR

  • Fixed a problem that could prevent geometry being rendered when using HAIR
  • Fixed an issue that produces incorrect behavior when using the HAIR Render tag
  • Copying guides from object to object sometimes produced incorrect results
  • Improved precision of cutting hair with an object
  • Hair orientation when changing object parameters improved
  • Polygon hairs could have appeared in the wrong position
  • Splines with HAIR material can now be closed
  • Fixed problems which produced a wrong number of guides or hairs
  • Problem fixed when HAIR was not rendering properly in conjunction with MoGraph Tracer

ANIMATION

  • Corrected behavior of Alt+dragging in PowerSlider
  • new - Timewarp now also works in Timeline
  • Corrected behavior of locking and unlocking Tracks in Timeline
  • Fixed minor selection problems in Timeline
  • Corrected scaling behavior for keys and tangents
  • Pause button now also works properly in Ping-Pong mode
  • Invisible animation paths could accidently have been made editable
  • Muted keyframes now behave correctly
  • Blending of Motion Clips now also works correctly when Auto Blend is off
  • Hierarchy settings now properly adhered in Motion Clips

CHARACTER ANIMATION

  • Scaling joints with Coordinates Manager corrected
  • new - Ctrl+click in Visual Selector deselects an object
  • Various improvements to Morph Deformer
  • Skin Deformer now affects splines
  • Bind command now also utilizes point selection
  • Various improvements to Weight tool
  • Point cache was destroyed when changing project length

MOGRAPH

  • new - Baking of multiple MoGraph Cache tags now possible
  • new - Generators like Metaballs, Boole, HyperNURBS, Atom Array and Connector now work with MoDynamics
  • new - On Collision trigger now also works with keyframe-animated rigid objects
  • Various parameters of Plain and C.O.F.F.E.E. Effectors could not be animated - fixed
  • Minor problems with Tracer object fixed
  • Issue with MoGraph Text and Effectors in 2-byte fonts fixed
  • Issue with Clone mode Object Vertex fixed
  • Shader Effector didn't work correctly with Falloff Shader
  • MoSpline now handles closed splines correctly
  • MoData function fixed (C.O.F.F.E.E. Effector)
  • Improved behavior of MoSplines reacting to Turbulence fields
  • Possible problem with Render Instances and Cloners fixed
  • new - Plain Effector Falloff Size could now be set for individual axis in XPresso
  • Delay Effector doesn't create unwanted delay at animation start in rendering
  • Sometimes a scene did not render properly after caching of MoDynamics
  • Spline Wrap with Instances fixed
  • Fixed an issue where PolyFX could accidently remove caps from a text object
  • Camera shader now supports "near clipping" setting in rendering
  • Improved polygon normal handling when using PolyFX with Preserve Phong setting
  • Delay Effector in conjunction with Scene Motion Blur improved

RENDERER

  • Speed-up as a result of 100% transparent objects being ignored by GI
  • Backlight shader now works with hard shadows again
  • Render Instances now work properly with nested cloners
  • Copy IRR values for final Render Region fixed
  • Enhanced stability of Interactive Render Region
  • Possible rendering artifacts on shaders caused by Render Buckets eliminated
  • Single-layer TIFFs now properly exported when using multiple object buffers
  • Combination of Doodle and Render Region improved
  • Object/Texture baking speed-up
  • Fixed a rendering problem with blurry transparency accuracy set to 0%
  • Fixed a problem with Motion Vector passes in MoDynamics simulations
  • Fixed a problem with Motion Vector passes and Render Instances
  • Lens flare in SKY could produce incorrect results - fixed
  • Rendering in editor fixed when using field rendering
  • Fixed a bug that prevented GI Details Enhancement from working correctly with alphas
  • Rendering of Doodle in final image fixed

CINEMAN

  • Problem fixed that could prevent rendering to external frame buffer
  • Floating point shader support improved
  • Export of Render Instances to Renderman now stable
  • Layer Mask mode with shader folders now converts properly
  • Greatly improved speed for RIB export for certain scenes
  • Motion blur fixed (did not work correctly in PRMan under certain circumstances)
  • Export Archive function fixed

PICTURE VIEWER

  • new - Context menu for compare options when clicking on AB-separator line
  • new - Shift click on AB separator line changes orientation
  • new - "Save as..." option for any image in History via Context menu
  • Cursor Up and Down now works regardless of focus
  • new - Images and movies can now be dragged and dropped into History list
  • Playback modes Ping-Pong and Simple now work in Fill Cache mode
  • new - Double-click in image area sets view to 100%
  • new - Filter presets can be saved and loaded
  • Sound playback issues fixed
  • Frame numbers were not always displayed correctly - fixed
  • Monitor Gamma in prefs fixed
  • new - Selection of multiple images via Shift+Home and Shift+End
  • Time Warp in Picture Viewer fixed

AFTER EFFECTS

  • Improved speed and stability when exporting to After Effects with GI activated
  • Spotlight cone values could differ in After Effects from CINEMA 4D scene - fixed

COMBUSTION

  • Naming issues fixed (names could be cut after a space)
  • Camera now rotates properly when exported
  • Light parameters (position, rotation, type, color and intensity) now transferred correctly
  • Footage path corrected (Mac only)
  • Export of multiple cameras has been fixed

MOTION

  • Export of multiple cameras has been fixed
  • Camera tracks not imported correctly - fixed
  • Spotlight cone values could differ in Motion from CINEMA 4D scene - fixed

OTHER

  • Program icon doesn't show up in dock anymore when run in "listen" and "no gui" mode (Mac only)
  • new - Direction of Particle Effector Falloffs can now be set
  • Save Project command now also copies sound files in Effectors, User Data and images used in Visual selector and editor background
  • Improved display speed when using Cactus Dan's tools
  • QuickTime support on Windows 64-bit fixed

 

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