R11.528 Changes
In total this update contains over 300 individual refinements and new functions. Over all the improvements are:
- ENHANCED STABILITY
- IMPROVED DIALOG AND MANAGER LAYOUTS
- REDRAW AND DISPLAY FIXES
- MEMORY LEAK FIXES
Additional improvements in specialized sections contain:
UPDATER AND INSTALLER
- Easier update process on Windows systems (no admin password needed every time)
- Updater maintains default language even after multi language updates
INTERFACE
- Various click zones improved
- Minor render region problems fixed
- Sound displayed in PowerSlider now marked in menu
- Calculation in edit fields could sometimes display incorrect results - fixed
- Activated tab stays selected when Attribute Manager is duplicated
- Manage User Data dialog now has a Cancel button
- NET Render Client, Server and License Server now use the red window button to quit (Mac only)
OPENGL
- Display error with MoSpline object fixed
- Display problem with Textures across multiple clones in Enhanced OpenGL fixed
COLLADA
- Enhanced stability when reading DAE files
- Improved speed when importing large number of splines
FBX
- new - Now supports FBX 2010.2
- Support for older FBX version (5 and 6) restored
- new - Multiple material and selection tags now supported
- "Export as text" option now overrides "embed textures" option
- Improved stability when loading fbx files
- Normal tag created on FBX import corrected
- Now selection tags are properly exported
MODELING
- new - Live selection radius now highlighted during preview
- Position Track to Spline accuracy improved
- Soft Selection preview redraw fixed
- Improved connect functionality when using the Phong tag
- Previous behavior of Formula Object restored
- Possible problems with FFD objects that could result in broken geometry fixed
- new - Open Type Fonts (OTF) now supported
MATERIALS
- Neutral default colors for backlight, Danel and Lumas shaders
- Renaming of shaders in Layer shader fixed
- Fixed a problem that could create false results when using the "double knots" function on gradients
- Noise space setting fixed
- Alpha channel problem in Fire shader fixed
- Fixed a problem where a black line could appear on a object's edge when using alpha channels
- Blend modes in the Layer shader can now be cycled with the up/down arrow keys
- Correct dragging behavior of images or movies from Content Browser into scene restored
3D PAINTING
- Painting a layer mask in projection mode now working correctly
- Correct interactive mapping behavior restored
- Blending mode "pin light" now correctly supported
PROJECTIONMAN
- Double-clicking a camera in Projection Man now activates the camera in the editor
- Reload Bitmap problem fixed
- To Photoshop command fixed
XREFS
- Visibility state in Editor is now also used in XRefs
- Improved behavior when Null Objects are used in editable XRefs
HAIR
- Fixed a problem that could prevent geometry being rendered when using HAIR
- Fixed an issue that produces incorrect behavior when using the HAIR Render tag
- Copying guides from object to object sometimes produced incorrect results
- Improved precision of cutting hair with an object
- Hair orientation when changing object parameters improved
- Polygon hairs could have appeared in the wrong position
- Splines with HAIR material can now be closed
- Fixed problems which produced a wrong number of guides or hairs
- Problem fixed when HAIR was not rendering properly in conjunction with MoGraph Tracer
ANIMATION
- Corrected behavior of Alt+dragging in PowerSlider
- new - Timewarp now also works in Timeline
- Corrected behavior of locking and unlocking Tracks in Timeline
- Fixed minor selection problems in Timeline
- Corrected scaling behavior for keys and tangents
- Pause button now also works properly in Ping-Pong mode
- Invisible animation paths could accidently have been made editable
- Muted keyframes now behave correctly
- Blending of Motion Clips now also works correctly when Auto Blend is off
- Hierarchy settings now properly adhered in Motion Clips
CHARACTER ANIMATION
- Scaling joints with Coordinates Manager corrected
- new - Ctrl+click in Visual Selector deselects an object
- Various improvements to Morph Deformer
- Skin Deformer now affects splines
- Bind command now also utilizes point selection
- Various improvements to Weight tool
- Point cache was destroyed when changing project length
MOGRAPH
- new - Baking of multiple MoGraph Cache tags now possible
- new - Generators like Metaballs, Boole, HyperNURBS, Atom Array and Connector now work with MoDynamics
- new - On Collision trigger now also works with keyframe-animated rigid objects
- Various parameters of Plain and C.O.F.F.E.E. Effectors could not be animated - fixed
- Minor problems with Tracer object fixed
- Issue with MoGraph Text and Effectors in 2-byte fonts fixed
- Issue with Clone mode Object Vertex fixed
- Shader Effector didn't work correctly with Falloff Shader
- MoSpline now handles closed splines correctly
- MoData function fixed (C.O.F.F.E.E. Effector)
- Improved behavior of MoSplines reacting to Turbulence fields
- Possible problem with Render Instances and Cloners fixed
- new - Plain Effector Falloff Size could now be set for individual axis in XPresso
- Delay Effector doesn't create unwanted delay at animation start in rendering
- Sometimes a scene did not render properly after caching of MoDynamics
- Spline Wrap with Instances fixed
- Fixed an issue where PolyFX could accidently remove caps from a text object
- Camera shader now supports "near clipping" setting in rendering
- Improved polygon normal handling when using PolyFX with Preserve Phong setting
- Delay Effector in conjunction with Scene Motion Blur improved
RENDERER
- Speed-up as a result of 100% transparent objects being ignored by GI
- Backlight shader now works with hard shadows again
- Render Instances now work properly with nested cloners
- Copy IRR values for final Render Region fixed
- Enhanced stability of Interactive Render Region
- Possible rendering artifacts on shaders caused by Render Buckets eliminated
- Single-layer TIFFs now properly exported when using multiple object buffers
- Combination of Doodle and Render Region improved
- Object/Texture baking speed-up
- Fixed a rendering problem with blurry transparency accuracy set to 0%
- Fixed a problem with Motion Vector passes in MoDynamics simulations
- Fixed a problem with Motion Vector passes and Render Instances
- Lens flare in SKY could produce incorrect results - fixed
- Rendering in editor fixed when using field rendering
- Fixed a bug that prevented GI Details Enhancement from working correctly with alphas
- Rendering of Doodle in final image fixed
CINEMAN
- Problem fixed that could prevent rendering to external frame buffer
- Floating point shader support improved
- Export of Render Instances to Renderman now stable
- Layer Mask mode with shader folders now converts properly
- Greatly improved speed for RIB export for certain scenes
- Motion blur fixed (did not work correctly in PRMan under certain circumstances)
- Export Archive function fixed
PICTURE VIEWER
- new - Context menu for compare options when clicking on AB-separator line
- new - Shift click on AB separator line changes orientation
- new - "Save as..." option for any image in History via Context menu
- Cursor Up and Down now works regardless of focus
- new - Images and movies can now be dragged and dropped into History list
- Playback modes Ping-Pong and Simple now work in Fill Cache mode
- new - Double-click in image area sets view to 100%
- new - Filter presets can be saved and loaded
- Sound playback issues fixed
- Frame numbers were not always displayed correctly - fixed
- Monitor Gamma in prefs fixed
- new - Selection of multiple images via Shift+Home and Shift+End
- Time Warp in Picture Viewer fixed
AFTER EFFECTS
- Improved speed and stability when exporting to After Effects with GI activated
- Spotlight cone values could differ in After Effects from CINEMA 4D scene - fixed
COMBUSTION
- Naming issues fixed (names could be cut after a space)
- Camera now rotates properly when exported
- Light parameters (position, rotation, type, color and intensity) now transferred correctly
- Footage path corrected (Mac only)
- Export of multiple cameras has been fixed
MOTION
- Export of multiple cameras has been fixed
- Camera tracks not imported correctly - fixed
- Spotlight cone values could differ in Motion from CINEMA 4D scene - fixed
OTHER
- Program icon doesn't show up in dock anymore when run in "listen" and "no gui" mode (Mac only)
- new - Direction of Particle Effector Falloffs can now be set
- Save Project command now also copies sound files in Effectors, User Data and images used in Visual selector and editor background
- Improved display speed when using Cactus Dan's tools
- QuickTime support on Windows 64-bit fixed