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title - water
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image - shader detail
299 hottub
1.0
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Floyd Bishop
15k
single layer shader+ part.
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Although it doesn't consist of only shaders, this file is meant to mimic the steamy waters of a hot tub. This is accomplished by using emitters that spit out volumetric lights. (X,Y,Z decreasing) which are effected by a negative gravity, sending them floating upward. You may try adding a wind or turbulance effector to the particles, lending a little more realism. Be careful with the light settings, however... steam turns into smoke very quickly!